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Add OpenJO build to GitHub actions #1173
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Razish
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Sep 27, 2023
Razish
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Sep 28, 2023
taysta
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Looks good, hopefully this gets merged soon so people have better access to the OpenJO builds
…nd strip them from the official release anyway :')
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Based on: JACoders#1173
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* Fix up some context usage and normalise cmake options * parallelise builds, split EternalJK steps on windows * looks like the python shell is v2 with no f-strings * alternative per-platform methods for obtaining the processor count * Add UseInternalLibs cmake option to default all libs to internal * remove unnecessary game path from create-latest step * allow changes to CMake project files to trigger builds (cherry picked from commit 137f55a)
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* Fix up some context usage and normalise cmake options * parallelise builds, split EternalJK steps on windows * looks like the python shell is v2 with no f-strings * alternative per-platform methods for obtaining the processor count * Add UseInternalLibs cmake option to default all libs to internal * remove unnecessary game path from create-latest step * allow changes to CMake project files to trigger builds (cherry picked from commit 137f55a)
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Based on: JACoders#1173
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This is based off the work done in #1169, which
should be merged first (then rebase this).✅ has been mergedAdds OpenJO build options to existing matrix (not a new variant), adds separate packaging + upload steps.
It's not added as a new matrix entry to reduce unnecessary jobs/work. A lot of the build process will be shared, and it's already built into different target dirs.
Normalised cmake configuration options across runners.
Fixed a couple incorrect context usages:
runner.build_type
should have beenmatrix.build_type
, it was expanding to""
.runner.workspace
should probably begithub.workspace
: github contextTODO
UseInternalLibs
, it doesn't exist in OJK. May need to specify exactly which libs.cmake --build
steps? We have at least 2 coresFuture work
OpenGL_GL_PREFERENCE=GLVND
? It is defaulting to legacy GL libs currently.