Releases: InvexGames/MaterialUI
Releases · InvexGames/MaterialUI
MaterialUI package 0.2.61
- Fixed issue where Buttons weren't able to call functions when clicked
MaterialUI package 0.2.6
- Redesigned Checkboxes, Radiobuttons and Toggles to work better, and can properly be enabled/disabled
- Buttons now automatically resize to their text
- Buttons can now properly be endabled/disabled
- Selectionboxes now work even better and break less
- Added Lists and Listviews
- Screenmanager now shows up in the 'add' menu
- RectTransformSnap now only updates when needed
- Fixed Switch input collider boundaries
- Added some example scenes
- Project migrated to Unity 5.0.0f4 - Still compatable with 4.6.x!
MaterialUI package 0.2.5
- Fixed Create/Text menu option
- Ripples now work on images that are children of LayoutGroups (Vertical, Horizontal, Grid)
- Fixed SelectionBox issues with moving during play mode, 'highlight last selected' option, and others
- Scaling system now dynamic and works even when not in play mode
- Optimizations all around
MaterialUI package 0.2.4
- Better menu organization
- Added 'divider' object
- Added 'text' object
MaterialUI package 0.2.3
- Repo rearranged so to be easier to use as a submodule (useful if you want to always have the latest version of MaterialUI in your project)
- A couple of namespace fixes
- Now plays nice with Unity 5 beta (This may change with any future Unity 5 updates, but I'll try to keep on top of it)
MaterialUI package 0.2.2
This marks the 0.2.2 release of MaterialUI, which adds in a boatload of features, such as proper scaling, a powerful code-less animation system, and screen transitions!
A lot of underlying framework has been changed, so expect all the breakage - however, I've now got everything where I want it, so you shouldn't expect much of the existing stuff to change.
MaterialUI package 0.1.5
- Namespaced everything to MaterialUI (this will probably break any current code that accesses MaterialUI)
- Renamed MaterialUI class to InkBlots (Will probably break stuff if you're creating custom ink blots)
- (Temporary) Fix for inkblots for screenspace-camera & worldspace canvases
- Text Input / Input Field can now automatically expand vertically to accomodate multiple lines - this happens if the respective 'InputField' component's 'linetype' variable is set to either of the multiline modes
MaterialUI package 0.1.4
- Added AnimTrigger and AnimTriggerEditor scripts, and made them creatable from the MaterialUI menus
MaterialUI package 0.1.3
- Added powerful new functions to Anims
- Improved Core components sprites (All core components can now be scaled up to 2x without any loss in quality, some can be scaled to 4x)
- Renamed some variables in SelectionBoxConfig to make more sense
- Selectionbox can now be easily stretched to accommodate longer/shorter text
MaterialUI package 0.1.25
Added ability to choose a percentage of the screen height for the 'auto list height' option on the SelectionBox.