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send2ue and ue2rigify release prep
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JoshQuake committed Jul 30, 2024
1 parent 9a530cf commit 99997e4
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2 changes: 1 addition & 1 deletion src/addons/send2ue/__init__.py
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bl_info = {
"name": "Send to Unreal",
"author": "Epic Games Inc (now a community fork)",
"version": (2, 4, 5),
"version": (2, 4, 6),
"blender": (3, 6, 0),
"location": "Header > Pipeline > Send to Unreal",
"description": "Sends an asset to the first open Unreal Editor instance on your machine.",
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4 changes: 2 additions & 2 deletions src/addons/send2ue/blender_manifest.toml
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Expand Up @@ -2,12 +2,12 @@ schema_version = "1.0.0"
id = "send2ue"
name = "Send to Unreal"
tagline = "Sends an asset to the first open Unreal Editor instance on your machine"
version = "2.4.5"
version = "2.4.6"
type = "add-on"
tags = [ "Pipeline" ]
blender_version_min = "3.6.0"
website = "https://poly-hammer.github.io/BlenderTools/send2ue"
maintainer = "Community"
maintainer = "JoshQuake, jack-yao91"
license = [ "SPDX:MIT" ]
copyright = [
"2020-2023 Epic Games, Inc."
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24 changes: 14 additions & 10 deletions src/addons/send2ue/release_notes.md
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## Major Changes
* Combined support for Blender 3.6 and 4.1

## Minor Changes
* Updated handling of global flags in lod_regex
* [9](https://github.com/poly-hammer/BlenderTools/pull/9)
* Added Apply Groom Modifiers extension
* [18](https://github.com/poly-hammer/BlenderTools/pull/18)
## Patch Changes
* **MacOS and Linux support**
* [34](https://github.com/poly-hammer/BlenderTools/pull/34)
* Combined mesh rotations fixed
* [27](https://github.com/poly-hammer/BlenderTools/pull/27)
* Blender 4.2 support
* [41](https://github.com/poly-hammer/BlenderTools/pull/41)
* Strip numbers from duplicate mesh sockets
* [46](https://github.com/poly-hammer/BlenderTools/pull/46)
* Fixed scaling with Use Object Origins
* [50](https://github.com/poly-hammer/BlenderTools/pull/50)

## Special Thanks
@jack-yao91 for his major contributions to support the continued development of this addon!
@jack-yao91, @JoshQuake
and @goatilus, @xBaaDf00d for helping test on MacOS

## Tests Passing On
* Blender `3.6`, `4.1` (installed from blender.org)
* Blender `3.6`, `4.0`, `4.1`, `4.2` (installed from blender.org)
* Unreal `5.3`, `5.4`
2 changes: 1 addition & 1 deletion src/addons/ue2rigify/__init__.py
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"name": "UE to Rigify",
"author": "Epic Games Inc (now a community fork)",
"description": "Allows you to drive a given rig and its animations with a Rigify rig.",
"version": (1, 6, 4),
"version": (1, 7, 0),
"blender": (3, 6, 0),
"location": "3D View > Tools > UE to Rigify",
"wiki_url": "https://poly-hammer.github.io/BlenderTools/ue2rigify",
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4 changes: 2 additions & 2 deletions src/addons/ue2rigify/blender_manifest.toml
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Expand Up @@ -2,12 +2,12 @@ schema_version = "1.0.0"
id = "ue2rigify"
name = "UE to Rigify"
tagline = "Allows you to drive a given rig and its animations with a Rigify rig."
version = "1.6.4"
version = "1.7.0"
type = "add-on"
tags = ["Pipeline"]
blender_version_min = "3.6.0"
website = "https://poly-hammer.github.io/BlenderTools/ue2rigify"
maintainer = "Community"
maintainer = "JoshQuake, jack-yao91"
license = [ "SPDX:MIT" ]
copyright = [
"2020-2023 Epic Games, Inc."
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16 changes: 8 additions & 8 deletions src/addons/ue2rigify/release_notes.md
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## Major Changes
* Added support for Blender 4
* [15](https://github.com/poly-hammer/BlenderTools/pull/15)

## Minor Changes
* Added UE5 mannequin templates
* [15](https://github.com/poly-hammer/BlenderTools/pull/15)
* Added custom template location support
* [51](https://github.com/poly-hammer/BlenderTools/pull/51)

## Patch Changes
* Removed legacy undo
* [41](https://github.com/poly-hammer/BlenderTools/pull/41)

## Special Thanks
* @gzmuszynski (Rig Templates)
* @alexander94dmitriev (First implementation of #51), @JoshQuake

## Tests Passing On
* Blender `3.6`, `4.1` (installed from blender.org)
* Blender `3.6`, `4.0`, `4.1`, `4.2` (installed from blender.org)

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