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Add Cutoff property
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DeathWeasel1337 committed Feb 4, 2022
1 parent 6d80c67 commit 7bbb400
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Showing 3 changed files with 10 additions and 9 deletions.
1 change: 1 addition & 0 deletions src/MaterialEditor.EC/Resources/default.xml
Original file line number Diff line number Diff line change
Expand Up @@ -329,6 +329,7 @@
<Property Name="tex1mask" Type="Float" Range="0,1" />
</Shader>
<Shader Name="Shader Forge/main_StandardMDK_studio" AssetBundle="Resources.EC_Shaders.unity3d" Asset="asset_main_StandardMDK_studio">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="BumpMap" Type="Texture" />
<Property Name="EmissionMap" Type="Texture" />
<Property Name="MainTex" Type="Texture" />
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10 changes: 1 addition & 9 deletions src/MaterialEditor.KK/Resources/default.xml
Original file line number Diff line number Diff line change
Expand Up @@ -329,6 +329,7 @@
<Property Name="tex1mask" Type="Float" Range="0,1" />
</Shader>
<Shader Name="Shader Forge/main_StandardMDK_studio" AssetBundle="Resources.KK_Shaders.unity3d" Asset="asset_main_StandardMDK_studio">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="BumpMap" Type="Texture" />
<Property Name="EmissionMap" Type="Texture" />
<Property Name="MainTex" Type="Texture" />
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<Property Name="DetailBLineG" Type="Float" Range="0,1"/>
<Property Name="DetailRLineR" Type="Float" Range="0,1"/>
</Shader>
<Shader Name="Shader Forge/main_texture_studio" AssetBundle="Resources.KK_Shaders.unity3d" Asset="asset_main_texture_studio">
<Property Name="MainTex" Type="Texture" />
<Property Name="Color" Type="Color" />
<Property Name="Patternuv1" Type="Color" />
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="CutoutClip" Type="Float" />
<Property Name="patternclamp1" Type="Float" Range="0,1"/>
<Property Name="patternrotator1" Type="Float" Range="-1,1"/>
</Shader>
<Shader Name="Shader Forge/mnpb" AssetBundle="Resources.KK_Shaders.unity3d" Asset="asset_mnpb">
<Property Name="WhiteOff" Type="Float" Range="0,1"/>
</Shader>
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8 changes: 8 additions & 0 deletions src/MaterialEditor.KKS/Resources/default.xml
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
<MaterialEditor>
<Shader Name="Koikano/main_clothes_item" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_main_clothes_item">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="AnotherRamp" Type="Texture"/>
<Property Name="ColorMask" Type="Texture"/>
<Property Name="MainTex" Type="Texture"/>
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<Property Name="rotation3" Type="Float" Range="0,1"/>
</Shader>
<Shader Name="Koikano/main_eyew" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_main_eyew">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="MainTex" Type="Texture"/>
<Property Name="Color" Type="Color"/>
<Property Name="shadowcolor" Type="Color"/>
Expand Down Expand Up @@ -157,6 +159,7 @@
<Property Name="RimScale" Type="Float" Range="0,10"/>
</Shader>
<Shader Name="Koikano/main_clothes_alpha" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_main_clothes_alpha">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="AnotherRamp" Type="Texture"/>
<Property Name="MainTex" Type="Texture"/>
<Property Name="NormalMap" Type="Texture"/>
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<Property Name="LineWidthS" Type="Float" Range="0,1"/>
</Shader>
<Shader Name="Koikano/main_clothes_opaque" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_main_clothes_opaque">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="AnotherRamp" Type="Texture"/>
<Property Name="ColorMask" Type="Texture"/>
<Property Name="MainTex" Type="Texture"/>
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<Property Name="ColorMaskUse" Type="Float" Range="0,1"/>
</Shader>
<Shader Name="Koikano/main_clothes_emblem" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_main_clothes_emblem">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="Color" Type="Color"/>
<Property Name="ShadowColor" Type="Color"/>
<Property Name="MainTex" Type="Texture"/>
Expand All @@ -244,6 +249,7 @@
<Shader Name="Shader Forge/shadowcast" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_shadowcast">
</Shader>
<Shader Name="Koikano/sub_texture_animation" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_sub_texture_animation">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="MainTex" Type="Texture"/>
<Property Name="TileAnimation" Type="Color"/>
<Property Name="SizeSpeed" Type="Float" Range="0,1"/>
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<Property Name="EmissionBoost" Type="Float" Range="0,1"/>
</Shader>
<Shader Name="Shader Forge/main_item_ditherd" AssetBundle="Resources.KKS_Shaders.unity3d" Asset="asset_main_item_ditherd">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="MainTex" Type="Texture" />
<Property Name="node_1554" Type="Texture" />
<Property Name="Color" Type="Color" />
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<Property Name="tex1mask" Type="Float" Range="0,1" />
</Shader>
<Shader Name="Shader Forge/main_StandardMDK_studio" AssetBundle="Resources.EC_Shaders.unity3d" Asset="asset_main_StandardMDK_studio">
<Property Name="Cutoff" Type="Float" Range="0,1"/>
<Property Name="BumpMap" Type="Texture" />
<Property Name="EmissionMap" Type="Texture" />
<Property Name="MainTex" Type="Texture" />
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