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Add ClothesToAccessories plugin (#129)
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ManlyMarco authored Apr 16, 2022
1 parent 7943681 commit 66ef593
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Showing 100 changed files with 2,322 additions and 61 deletions.
24 changes: 24 additions & 0 deletions KK_Plugins.sln
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Expand Up @@ -523,6 +523,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KK.ShaderSwapper", "src\Sha
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PH.PoseTools", "src\PoseTools.PH\PH.PoseTools.csproj", "{125B3166-DA35-4CDA-B71A-B5C3F0645062}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KKS.ClothesToAccessories", "src\ClothesToAccessories.KKS\KKS.ClothesToAccessories.csproj", "{255B5BF8-80FF-49EA-B4FB-7B535E8C6062}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ClothesToAccessories", "ClothesToAccessories", "{36FD9E6D-EC0A-42F8-9B6F-8F259FF39B45}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KK.ClothesToAccessories", "src\ClothesToAccessories.KK\KK.ClothesToAccessories.csproj", "{18F17C42-6C2C-4F86-AC61-EDD8FB1600FA}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Core.ClothesToAccessories", "src\ClothesToAccessories.Common\Core.ClothesToAccessories.shproj", "{8F2369F2-FC35-46D2-9A4A-05DDDC548E3F}"
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Expand Down Expand Up @@ -558,6 +566,8 @@ Global
src\Shared\Shared.projitems*{17b56a36-764f-4670-941a-b0cb76558f37}*SharedItemsImports = 4
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src\Shared\Shared.projitems*{17cbb064-fd69-4a76-bb2a-eca61a1192ab}*SharedItemsImports = 4
src\ClothesToAccessories.Common\ClothesToAccessories.Common.projitems*{18f17c42-6c2c-4f86-ac61-edd8fb1600fa}*SharedItemsImports = 4
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Expand All @@ -579,6 +589,8 @@ Global
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src\MaterialEditor.Base\MaterialEditor.Base.projitems*{25e45f23-4d1d-4cd0-b0bc-653c8ae1c561}*SharedItemsImports = 4
Expand Down Expand Up @@ -773,6 +785,7 @@ Global
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src\StudioCustomMasking.Core\StudioCustomMasking.Core.projitems*{8ce9e538-3e4a-46d5-8681-ed6129216922}*SharedItemsImports = 13
src\ClothesToAccessories.Common\ClothesToAccessories.Common.projitems*{8f2369f2-fc35-46d2-9a4a-05dddc548e3f}*SharedItemsImports = 13
src\ReloadCharaListOnChange.Core\ReloadCharaListOnChange.Core.projitems*{906cf257-347f-4ac7-ac8f-74082346b74a}*SharedItemsImports = 4
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Expand Down Expand Up @@ -1590,6 +1603,14 @@ Global
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{125B3166-DA35-4CDA-B71A-B5C3F0645062}.Release|Any CPU.Build.0 = Release|Any CPU
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{255B5BF8-80FF-49EA-B4FB-7B535E8C6062}.Debug|Any CPU.Build.0 = Debug|Any CPU
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HideSolutionNode = FALSE
Expand Down Expand Up @@ -1802,6 +1823,9 @@ Global
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SolutionGuid = {D0F79985-4CB7-46CB-BEC2-FF89C476ED20}
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9 changes: 8 additions & 1 deletion src/AccessoryClothes.Core/AccessoryClothes.cs
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Expand Up @@ -31,7 +31,14 @@ private void Start()
{
ChaAccessoryComponent chaAccessory = gameObject.GetComponent<ChaAccessoryComponent>();
var chaControl = gameObject.GetComponentInParent<ChaControl>();
var objRootBone = chaControl.GetReferenceInfo(ChaReference.RefObjKey.A_ROOTBONE);

#if KK
// KK darnkess has different enum values for the same names than games without it, so it needs to be obtained dynamically
var rootBoneKey = (ChaReference.RefObjKey)System.Enum.Parse(typeof(ChaReference.RefObjKey), "A_ROOTBONE");
#else
var rootBoneKey = ChaReference.RefObjKey.A_ROOTBONE;
#endif
var objRootBone = chaControl.GetReferenceInfo(rootBoneKey);

//AssignedWeightsAndSetBounds replaces the bones of an object with the body bones
for (var index = 0; index < chaAccessory.rendNormal.Length; index++)
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1 change: 1 addition & 0 deletions src/AccessoryClothes.KK/KK.AccessoryClothes.csproj
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Expand Up @@ -64,6 +64,7 @@
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1 change: 1 addition & 0 deletions src/AccessoryClothes.KK/packages.config
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Expand Up @@ -5,5 +5,6 @@
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2 changes: 1 addition & 1 deletion src/AccessoryQuickRemove.KK/KK.AccessoryQuickRemove.csproj
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Expand Up @@ -93,7 +93,7 @@
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2 changes: 1 addition & 1 deletion src/AccessoryQuickRemove.KK/packages.config
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Expand Up @@ -11,6 +11,6 @@
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2 changes: 1 addition & 1 deletion src/AnimationController.KK/KK.AnimationController.csproj
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Expand Up @@ -92,7 +92,7 @@
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Expand Down
2 changes: 1 addition & 1 deletion src/AnimationController.KK/packages.config
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Expand Up @@ -10,6 +10,6 @@
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1 change: 1 addition & 0 deletions src/AnimationOverdrive.KK/KK.AnimationOverdrive.csproj
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Expand Up @@ -72,6 +72,7 @@
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1 change: 1 addition & 0 deletions src/AnimationOverdrive.KK/packages.config
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Expand Up @@ -6,5 +6,6 @@
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2 changes: 1 addition & 1 deletion src/Autosave.KK/KK.Autosave.csproj
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Expand Up @@ -88,7 +88,7 @@
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2 changes: 1 addition & 1 deletion src/Autosave.KK/packages.config
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Expand Up @@ -10,6 +10,6 @@
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Expand Up @@ -92,7 +92,7 @@
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2 changes: 1 addition & 1 deletion src/CharaMakerLoadedSound.KK/packages.config
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Expand Up @@ -10,6 +10,6 @@
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1 change: 1 addition & 0 deletions src/CharacterExport.KK/KK.CharacterExport.csproj
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Expand Up @@ -68,6 +68,7 @@
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1 change: 1 addition & 0 deletions src/CharacterExport.KK/packages.config
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,6 @@
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9 changes: 9 additions & 0 deletions src/ClothesToAccessories.Common/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
using System.Reflection;
using KK_Plugins;
using static KK_Plugins.ClothesToAccessoriesPlugin;

[assembly: AssemblyTitle(PluginNameInternal)]
[assembly: AssemblyProduct(PluginNameInternal)]
[assembly: AssemblyDescription(PluginName + " for " + Constants.GameName)]
[assembly: AssemblyVersion(Version)]
[assembly: AssemblyFileVersion(Version)]
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects Condition="'$(MSBuildVersion)' == '' Or '$(MSBuildVersion)' &lt; '16.0'">$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>8f2369f2-fc35-46d2-9a4a-05dddc548e3f</SharedGUID>
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<Import_RootNamespace>ClothesToAccessories.Common</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)AssemblyInfo.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ClothesToAccessoriesAdapter.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ClothesToAccessoriesPlugin.cs" />
<Compile Include="$(MSBuildThisFileDirectory)UniversalRefObjKey.cs" />
</ItemGroup>
</Project>
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