[Skyrat Mirror] pouch stuff - mild first aid pouch buff, repathing the medpen/CIN-replicator kit, casing pouch #18
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Original PR: ${this.url}
About The Pull Request
pouch
subtype, taking away the action buttons that nobody ever really used (nobody used these, right?).How This Contributes To The Skyrat Roleplay Experience
Look, them having action buttons and being a bag subtype irked me. Stuff like that is why I made the pouch subtype.
I left a comment about this in the files themselves, but; the pocket medkit, worst case scenario, just turns one pocket slot into two. It's got enough storage space to hold two small items, as long as it's not a gun, ammo, or materials.
So you can use that space for stuff like grenades, flashes, knives, batons, retracted eswords, two tools... whatever.
I'm not fond of it. I'll let it keep its gimmick, though, and instead give the first-aid pouches some love, since they're locked behind a 300 credit gate in Cargo while the CIN kit is freely printable once someone bothers to set up one of the replicators.
It's mainly for shotgun users. It's not super user-friendly, since I forgot to give it something for "right-click pulls out a casing" or whatever. Less offensive than letting ammo boxes fit in pockets, though. I think.
Proof of Testing
Screenshots/Videos
buffed first aid pouch
![image]((original url)
casing pouch
pocket IFAK (turning 1 pocket slot into 2, wow!)
Changelog
🆑 Hatterhat
fix: The CIN replicator medipen pouch and pocket first-aid kit no longer have bag-like functionality (scooping/the action button), which they didn't need to fit in your pockets anyway.
balance: First-aid pouches (the ones through Cargo for 300 cr) now have five slots; one up from four.
add: Ammo pouches can now be reskinned into casing pouches, which let them hold ten individual shell casings in your pocket. Yes, this includes shotgun shells. This is also primarily intended for shotgun users.
/:cl: