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HyperUp78 edited this page Jun 13, 2021
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Welcome to the T7-Custom-Mesh wiki! unfortunately I don't provide any guides how modify mesh but you may found from other sources step by step. So to make this tool working for other games simply naviagate to the Obj_Creator/MainWindow.cs Then search for 2 important function:
- Find_Mesh_Vertices_faces()
- From_Hex_String_To_Float_string(string s)
So I assume you need change .uasset bytes values of mesh vertices/faces and it's math for Upk/Pak of your game etc... Then rename file extension from Uasset to Upk or Pak in
- Open_Uasset_File()
- Dialog_Save_Uasset()
I hope I help you with this repo if you have any questions pull request!