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2-2 jobs skill rebalance - Monk (2018 patch/Renewal) #3253
2-2 jobs skill rebalance - Monk (2018 patch/Renewal) #3253
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MO_FINGEROFFENSIVE is broken or I'm just mistaken? Is this deliberately implemented |
Thanks for checking. I double checked in kRO Zero sakray, here are my findings:
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Updated the PR with fixes for |
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Small: 100% -> 100% Medium: 75% -> 100% Large: 50% -> 75% From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Chance of activation changed: - Old: 30% for level 1, less chance for each level above - New: Always 30% From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- SP cost reduced by 6 in every level - When used with Knuckle class weapon: - Skill damage is doubled - Number of hits increased to 6 (visual only) Example: - Non Knuckle: 4 hits of 100 (Total = 400) - Knuckle: 6 hits of 133 (Total = 800) From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Damage formula changed - New: (450 + SkillLevel * 150 + STR * 5)% - SP Consumption reduced - Old: SkillLevel + 10 - New: SkillLevel + 2 From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Change required spheres when used after Raging Thrust or Root - Old: 4 spheres were required - New: 1 sphere is required - Doubles damage when there are 6 or more spirit sphere on cast - SP recovery penalty duration reduced: 10s -> 3s From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Cooldown added: 3s - Boss monsters are now affected - Duration changed: - Old: 10 + (SkillLevel * 10) seconds - New: 10 seconds (2 seconds on boss monsters) From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
The base ATK (before skill ratio) should be (ATK + (HardDef/2))
- Damage formula changed - New: (SkillLevel * 100)% - When used on target in Root state, deals 50% more damage - ATK Mastery no longer increases its damage (Not sure if this was added by the Rebalance, but this info only appeared in iRO Wiki after rebalance, so I am assuming it was an undocumented change) From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Damage formula changed - Old: (Spirit Spheres x 350)% - New: [600 + (Skill Level x 200)]% - Casting time changed - Old: (Spirit Spheres + 1) seconds - New: 0.5 seconds fixed casting time + 0.5 seconds variable casting time - 1 second cooldown added - SP cost increased - Old: 10 at all skill levels - New: 8 + (Skill Level x 4) - Spirit sphere usage changed - Old: (Skill Level) sphere - New: 1 sphere at all skill levels - Skill will deal 50% more damage on target caught with Root - The damage is delivered as a bundle of 5 hits (TotalDMG/5) From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Reduced fixed casting time: 1s -> 0.5s - Removed variable casting time From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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updated the PR so it no longer builds over previous one, but is an independent PR built over rebalance. I think this makes things a bit better than chaining all of them, and the 3 remaining PRs for 2nd classes should not conflict between each other; they may also be merged in any order |
#3279) Signed-off-by: Haru <[email protected]>
Pull Request Prelude
Changes Proposed
The main purpose of this PR is to introduce the rebalance of Monk job skills. This change affects Renewal-only.
On official servers this came along with rebalances of 1st, 2nd jobs and transclass too. I am working in additional PRs for the remaining 2-2, including bard/dancer, being in separate PRs in order to keep those PRs in a reasonable size.
The implementation in this PR is based on kRO and kRO zero patch notes, iRO Wiki, rAthena and divine pride info, along with some in-game testing. I can't say everything is 100% accurate because there were discrepancies between different sources, and I could not test everything in kRO, but should be quite close.
I won't list all the rebalance changes in the PR description, but it may be checked in each commit text. Also, the commits are in the same order as they appear in the references below.
Additionally,
MO_INVESTIGATE
has a separate fix for how its damage works in Renewal. This is made in a separate commit because iRO Wiki reports this formula since 2016, so it is probably a bug that we didn't know.Affected skills
Other effects
References:
Issues addressed:
Part of #2727