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Add more functions and variables to FlxSoundGroup #3284
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I kinda disagree with most of these. the entire purpose of sound groups is to update sounds and allow easy ways to mute or set the volume of music vs sounds effects. I don't recommend using them for organization in any other way. Many of these features seem more in line with I definitely think things like Tl;dr: I feel like you are making something distinctly different from sound groups and should make something different. something like "SyncedSoundGroup" or something |
oops didn't mean to close until we discussed this. |
I suppose thats fair but it seems strange that there is no play/stop functions when there are pause/resume functions |
I believe pause and resume are just ways to stop or start updating the sounds |
Adds
pitch
time
length
playing
variables andstop
andplay
functions.Also changes to extend
FlxBasic
too forupdate
destory
kill
etc functionsMy use case for this is that I am currently working on adding split vocal files to a funkin modding tool (who would have guessed) and I would like to use a
FlxSoundGroup
for easily pausing/playing/stopping (etc) all vocal tracks at once rather than just using an array or a bunch of differentFlxSound
variables