OpenGl Global Illumination real-time rendering study project. WIP
https://learnopengl.com
https://research.nvidia.com/publication/efficient-sparse-voxel-octrees
https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing
https://ieeexplore.ieee.org/abstract/document/7833375
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm
Features:
- Deferred Pipeline
- VXGI
- MSAA
- PCSS Soft Shadow
- Cone Traced Soft Shadow
- SSAO
- PBR
- Post Processing
Build with:
- Cmake
- Assimp
- GLM
- stb_image
- GLFW
- ImGui
- nlohmann/json
- tinyfiledialogs