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Make the Nexus ***dynamic***. #268
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I've force-pushed a fix for the wrong PRPs being included. Whoops! This is what happens when you juggle lots of branches and don't test before pushing. Also, given that there is still some work to be done on this PR, I'm going to mark it as a draft until those tasks are completed. |
This removes the old per-Age linking panel objects from the Nexus max file. Instead, I've exposed the main book's linking panel layer to Python via the new `ptAttribLayer` and expect for the Python script to swap the texture out dynamically. There is still some work to be done here: - Most of the city linking panels are not in GUI_BkBookImages, so they appear as the black void for now. - There are still a stray linking panels in the Nexus PRP - it looks like they are the Guild Pubs.
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All city linking panels should now be working. I still need to pull the Guild Pub panels out of the Nexus' textures PRP and import them into BkBookImages. Further, there are now missing image warnings that need to be squashed in the Nexus max file. |
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This is ready for prime time |
NOTE: These changes were done by a script, which caused all panels to be re-processed. If everything worked correctly, then there should have been no Hank Hill hot dog effect on the JPEGs. Co-authored-by: Traveler263 <[email protected]>
This completely trashes the GuildPub linking panels as well.
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This removes the old per-Age linking panel objects from the Nexus max file. Instead, I've exposed the main book's linking panel layer to Python via the new
ptAttribLayer
and expect for the Python script to swap the texture out dynamically. This should help us become more independent from fan-created Ages.There is still some work to be done here:
NOTE: To export this, you need
ptAttribLayer
being exported incorrectly from Max. Plasma#1631 (required)To play, use H-uru/Plasma#1633