Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implementing light range support in Metal #1638

Merged
merged 3 commits into from
Dec 3, 2024

Conversation

colincornaby
Copy link
Contributor

This fixes the popping issue discovered while investigating bump maps in BumpDemo.

Similar changes may need to be done to OpenGL. These changes will also need to be back ported into the per pixel lighting branch.

@Hoikas Hoikas merged commit 1707710 into H-uru:master Dec 3, 2024
17 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants