Fix 3 problems with plSubWorldMsg
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#1485
Merged
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The impetus for this change is that Korman's new
Change Subworld
message node can cause all players in the Age to change to that subworld. The rationale here is that changing subworlds modifies a player's avatarPhysical SDL. So, really, we probably only want to be sendingplSubWorldMsg
to the local player from a Responder. Responders are primarily a zero-code artist logic tool, so they shouldn't have to care about that level of SDL detail. Further, there is precedent for major avatar/player related actions to be rejected from non-local sources. Namely, all camera messages are restricted in the same way in Responders.As a bonus, I fixed a memory leak that wouldn't be detected by asan and fixed a logic error with the subworld SDL synch.