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Allowing per pixel lighting to be turned on dynamically
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Also cleaning up some redundant state binding
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colincornaby committed Nov 18, 2024
1 parent 36c1fb8 commit dbd10b8
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Showing 5 changed files with 83 additions and 25 deletions.
22 changes: 22 additions & 0 deletions Sources/Plasma/FeatureLib/pfMetalPipeline/ShaderSrc/ShaderTypes.h
Original file line number Diff line number Diff line change
Expand Up @@ -186,6 +186,13 @@ struct plMaterialLightingDescriptor
uint8_t specularSrc;

bool invertAlpha;

#ifndef __METAL_VERSION__
bool operator==(const plMaterialLightingDescriptor& rhs) const
{
return memcmp(this, &rhs, sizeof(plMaterialLightingDescriptor)) == 0;
}
#endif
};

struct VertexUniforms
Expand All @@ -205,6 +212,13 @@ struct VertexUniforms
float3 sampleLocation(size_t index, thread float3 *texCoords, const float4 normal, const float4 camPosition) constant;
half4 calcFog(float4 camPosition) constant;
#endif

#ifndef __METAL_VERSION__
bool operator==(const VertexUniforms& rhs) const
{
return memcmp(this, &rhs, sizeof(VertexUniforms)) == 0;
}
#endif
};
#ifndef __METAL_VERSION__
static_assert(std::is_trivial_v<VertexUniforms>, "VertexUniforms must be a trivial type!");
Expand All @@ -216,6 +230,14 @@ struct plMetalLights
{
uint8_t count;
plMetalShaderLightSource lampSources[kMetalMaxLightCount];

#ifndef __METAL_VERSION__
bool operator==(const plMetalLights& rhs) const
{
size_t lightSize = offsetof(plMetalLights, lampSources) + (sizeof(plMetalShaderLightSource) * count);
return rhs.count == count && memcmp(&rhs, this, lightSize ) == 0;
}
#endif
};
#ifndef __METAL_VERSION__
static_assert(std::is_trivial_v<plMetalLights>, "plMetalLights must be a trivial type!");
Expand Down
60 changes: 44 additions & 16 deletions Sources/Plasma/FeatureLib/pfMetalPipeline/plMetalPipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -149,24 +149,15 @@ bool plRenderTriListFunc::RenderPrims() const
plProfile_IncCount(DrawTriangles, fNumTris);
plProfile_Inc(DrawPrimStatic);

// FIXME: Why is fCurrentRenderPassUniforms stored as a reference?
// FIXME: Replace memory comparison with dirty bool
size_t uniformsSize = offsetof(VertexUniforms, uvTransforms) + sizeof(UVOutDescriptor) * fDevice->fPipeline->fCurrNumLayers;
fDevice->CurrentRenderCommandEncoder()->setVertexBytes(fDevice->fPipeline->fCurrentRenderPassUniforms, sizeof(VertexUniforms), VertexShaderArgumentFixedFunctionUniforms);

fDevice->CurrentRenderCommandEncoder()->setVertexBytes(&fDevice->fPipeline->fCurrentRenderPassMaterialLighting, sizeof(plMaterialLightingDescriptor), VertexShaderArgumentMaterialLighting);
if (PLASMA_PER_PIXEL_LIGHTING)
{
fDevice->CurrentRenderCommandEncoder()->setFragmentBytes(&fDevice->fPipeline->fCurrentRenderPassMaterialLighting, sizeof(plMaterialLightingDescriptor), FragmentShaderArgumentMaterialLighting);
}

plMetalLights* lights = &fDevice->fPipeline->fLights;
size_t lightSize = offsetof(plMetalLights, lampSources) + (sizeof(plMetalShaderLightSource) * lights->count);

if (PLASMA_PER_PIXEL_LIGHTING)
if ( !(fDevice->fPipeline->fState.fCurrentVertexUniforms.has_value() && fDevice->fPipeline->fState.fCurrentVertexUniforms == *fDevice->fPipeline->fCurrentRenderPassUniforms) )
{
fDevice->CurrentRenderCommandEncoder()->setFragmentBytes(lights, sizeof(plMetalLights), FragmentShaderArgumentLights);
} else {
fDevice->CurrentRenderCommandEncoder()->setVertexBytes(lights, sizeof(plMetalLights), VertexShaderArgumentLights);
fDevice->fPipeline->fState.fCurrentVertexUniforms = *fDevice->fPipeline->fCurrentRenderPassUniforms;
fDevice->CurrentRenderCommandEncoder()->setVertexBytes(fDevice->fPipeline->fCurrentRenderPassUniforms, sizeof(VertexUniforms), VertexShaderArgumentFixedFunctionUniforms);
}

fDevice->CurrentRenderCommandEncoder()->drawIndexedPrimitives(MTL::PrimitiveTypeTriangle, fNumTris * 3, MTL::IndexTypeUInt16, fDevice->fCurrentIndexBuffer, (sizeof(uint16_t) * fIStart));
}

Expand Down Expand Up @@ -1220,6 +1211,7 @@ void plMetalPipeline::IRenderBufferSpan(const plIcicle& span, hsGDeviceRef* vb,
uint32_t pass;
for (pass = 0; pass < mRef->GetNumPasses(); pass++) {
if (IHandleMaterialPass(material, pass, &span, vRef)) {
IBindLights();
render.RenderPrims();
}

Expand Down Expand Up @@ -1394,6 +1386,7 @@ void plMetalPipeline::IRenderProjectionEach(const plRenderPrimFunc& render, hsGM
IHandleMaterialPass(material, iPass, &span, vRef, false);

IScaleLight(0, true);
IBindLights();

// Do the render with projection.
render.RenderPrims();
Expand Down Expand Up @@ -1503,7 +1496,8 @@ void plMetalPipeline::IRenderAuxSpan(const plSpan& span, const plAuxSpan* aux)
fCurrentRenderPassMaterialLighting.emissiveSrc = 0.0;
fCurrentRenderPassMaterialLighting.specularSrc = 1.0;
}


IBindLights();
render.RenderPrims();
}
}
Expand Down Expand Up @@ -1680,6 +1674,8 @@ bool plMetalPipeline::IHandleMaterialPass(hsGMaterial* material, uint32_t pass,
preEncodeTransform,
postEncodeTransform);
}

fLightingPerPixel = fragmentShaderDescription.fUsePerPixelLighting = PLASMA_FORCE_PER_PIXEL_LIGHTING;

plMetalDevice::plMetalLinkedPipeline* linkedPipeline = plMetalMaterialPassPipelineState(&fDevice, vRef, fragmentShaderDescription).GetRenderPipelineState();
const MTL::RenderPipelineState* pipelineState = linkedPipeline->pipelineState;
Expand All @@ -1693,6 +1689,33 @@ bool plMetalPipeline::IHandleMaterialPass(hsGMaterial* material, uint32_t pass,
return true;
}

void plMetalPipeline::IBindLights()
{
size_t lightSize = offsetof(plMetalLights, lampSources) + (sizeof(plMetalShaderLightSource) * fLights.count);

// FIXME: These states should support dirtying instead of expense memcmps
if ( !(fState.fBoundLights.has_value() && fState.fBoundLights == fLights) )
{
fState.fBoundLights = fLights;
if (fLightingPerPixel)
{
fDevice.CurrentRenderCommandEncoder()->setFragmentBytes(&fLights, sizeof(plMetalLights), FragmentShaderArgumentLights);
} else {
fDevice.CurrentRenderCommandEncoder()->setVertexBytes(&fLights, sizeof(plMetalLights), VertexShaderArgumentLights);
}
}

if ( !(fState.fBoundMaterialProperties.has_value() && fState.fBoundMaterialProperties == fCurrentRenderPassMaterialLighting) )
{
fState.fBoundMaterialProperties = fCurrentRenderPassMaterialLighting;
fDevice.CurrentRenderCommandEncoder()->setVertexBytes(&fDevice.fPipeline->fCurrentRenderPassMaterialLighting, sizeof(plMaterialLightingDescriptor), VertexShaderArgumentMaterialLighting);
if (fLightingPerPixel)
{
fDevice.CurrentRenderCommandEncoder()->setFragmentBytes(&fDevice.fPipeline->fCurrentRenderPassMaterialLighting, sizeof(plMaterialLightingDescriptor), FragmentShaderArgumentMaterialLighting);
}
}
}

// ISetPipeConsts //////////////////////////////////////////////////////////////////
// A shader can request that the pipeline fill in certain constants that are indeterminate
// until the pipeline is about to render the object the shader is applied to. For example,
Expand Down Expand Up @@ -2512,6 +2535,8 @@ void plMetalPipeline::IDrawPlate(plPlate* plate)
// FIXME: Hacking the old texture drawing into the plate path
mRef->prepareTextures(fDevice.CurrentRenderCommandEncoder(), 0);

// FIXME: Plates don't participate properly in caching
fState.fCurrentVertexUniforms.reset();
fDevice.CurrentRenderCommandEncoder()->setVertexBytes(&uniforms, sizeof(VertexUniforms), VertexShaderArgumentFixedFunctionUniforms);

pm->EncodeDraw(fDevice.CurrentRenderCommandEncoder());
Expand Down Expand Up @@ -4390,7 +4415,10 @@ void plMetalPipeline::plMetalPipelineCurrentState::Reset()
fCurrentPipelineState = nullptr;
fCurrentDepthStencilState = nullptr;
fCurrentVertexBuffer = nullptr;
fBoundLights.reset();
fBoundMaterialProperties.reset();
fCurrentCullMode.reset();
fCurrentVertexUniforms.reset();

for (auto& layer : layerStates) {
layer.clampFlag = hsGMatState::hsGMatClampFlags(-1);
Expand Down
14 changes: 10 additions & 4 deletions Sources/Plasma/FeatureLib/pfMetalPipeline/plMetalPipeline.h
Original file line number Diff line number Diff line change
Expand Up @@ -263,8 +263,10 @@ class plMetalPipeline : public pl3DPipeline<plMetalDevice>

void PushCurrentLightSources();
void PopCurrentLightSources();
void IBindLights();
plMetalLights fLights;
std::vector<plMetalLights*> fLightSourceStack;
bool fLightingPerPixel;

static plMetalEnumerate enumerator;

Expand All @@ -284,12 +286,16 @@ class plMetalPipeline : public pl3DPipeline<plMetalDevice>
hsGMatState::hsGMatClampFlags clampFlag;
} layerStates[8];

std::optional<MTL::CullMode> fCurrentCullMode;
const MTL::RenderPipelineState* fCurrentPipelineState;
MTL::Buffer* fCurrentVertexBuffer;
MTL::DepthStencilState* fCurrentDepthStencilState;
std::optional<MTL::CullMode> fCurrentCullMode;
const MTL::RenderPipelineState* fCurrentPipelineState;
MTL::Buffer* fCurrentVertexBuffer;
MTL::DepthStencilState* fCurrentDepthStencilState;
std::optional<plMetalLights> fBoundLights;
std::optional<plMaterialLightingDescriptor> fBoundMaterialProperties;
std::optional<VertexUniforms> fCurrentVertexUniforms;

void Reset();

} fState;
};

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -110,8 +110,7 @@ void plMetalMaterialPassPipelineState::GetFunctionConstants(MTL::FunctionConstan
constants->setConstantValues(&fFragmentShaderDescription.fPassTypes, MTL::DataTypeUChar, NS::Range(FunctionConstantSources, 8));
constants->setConstantValues(&fFragmentShaderDescription.fBlendModes, MTL::DataTypeUInt, NS::Range(FunctionConstantBlendModes, 8));
constants->setConstantValues(&fFragmentShaderDescription.fMiscFlags, MTL::DataTypeUInt, NS::Range(FunctionConstantLayerFlags, 8));
bool perPixelLighting = PLASMA_PER_PIXEL_LIGHTING;
constants->setConstantValue(&perPixelLighting, MTL::DataTypeBool, FunctionConstantPerPixelLighting);
constants->setConstantValue(&fFragmentShaderDescription.fUsePerPixelLighting, MTL::DataTypeBool, FunctionConstantPerPixelLighting);
}

size_t plMetalMaterialPassPipelineState::GetHash() const
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,8 +50,8 @@ You can contact Cyan Worlds, Inc. by email [email protected]
#include "plMetalDevice.h"
#include "plSurface/plShaderTable.h"

#ifndef PLASMA_PER_PIXEL_LIGHTING
#define PLASMA_PER_PIXEL_LIGHTING 0
#ifndef PLASMA_FORCE_PER_PIXEL_LIGHTING
#define PLASMA_FORCE_PER_PIXEL_LIGHTING 0
#endif

enum plMetalPipelineType
Expand Down Expand Up @@ -151,12 +151,13 @@ struct plMetalFragmentShaderDescription
uint32_t fBlendModes[8];
uint32_t fMiscFlags[8];
uint8_t fNumLayers;
bool fUsePerPixelLighting;

size_t hash;

bool operator==(const plMetalFragmentShaderDescription& p) const
{
bool match = fNumLayers == p.fNumLayers && memcmp(fPassTypes, p.fPassTypes, sizeof(fPassTypes)) == 0 && memcmp(fBlendModes, p.fBlendModes, sizeof(fBlendModes)) == 0 && memcmp(fMiscFlags, p.fMiscFlags, sizeof(fMiscFlags)) == 0;
bool match = fNumLayers == p.fNumLayers && memcmp(fPassTypes, p.fPassTypes, sizeof(fPassTypes)) == 0 && memcmp(fBlendModes, p.fBlendModes, sizeof(fBlendModes)) == 0 && memcmp(fMiscFlags, p.fMiscFlags, sizeof(fMiscFlags)) == 0 && fUsePerPixelLighting == p.fUsePerPixelLighting;
return match;
}

Expand All @@ -173,6 +174,8 @@ struct plMetalFragmentShaderDescription

std::size_t value = std::hash<uint8_t>()(fNumLayers);
value ^= std::hash<uint8_t>()(fNumLayers);

value ^= std::hash<bool>()(fUsePerPixelLighting);

for (int i = 0; i < 8; i++) {
value ^= std::hash<uint32_t>()(fBlendModes[i]);
Expand Down

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