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Merge pull request #1556 from Hoikas/entry_cam
Add xEntryCam.py
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# -*- coding: utf-8 -*- | ||
""" *==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email [email protected] | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==* """ | ||
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from Plasma import * | ||
from PlasmaTypes import * | ||
from PlasmaConstants import * | ||
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actRegionSensor = ptAttribActivator(1, "act: Camera Region Sensor") | ||
camera = ptAttribSceneobject(2, "Entry Camera") | ||
undoFirstPerson = ptAttribBoolean(3, "Override the player's first person camera setting?", default=True) | ||
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class xEntryCam(ptModifier): | ||
def __init__(self): | ||
ptModifier.__init__(self) | ||
self.id = 900378302 | ||
self.version = 1 | ||
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self._entryCamActive = False | ||
self._linkedIn = False | ||
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PtDebugPrint(f"xEntryCam.__init__() {self.version=}", level=kWarningLevel) | ||
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def _DisableEnterRgn(self, reason="unknown"): | ||
PtDebugPrint(f"xEntryCam._DisableEnterRgn(): [{self.sceneobject.getName()}] Disabling entry region... [Reason: {reason}]", level=kWarningLevel) | ||
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# We're tracking the enable/disable state of the entry camera region in | ||
# a variable because disabling the activator seems to propagate out to | ||
# the host scene object, disabling both regions. We need the exit region | ||
# to be active, though, to ensure the entry camera is popped off on exit, | ||
# not when we link-in... that defeats the purpose! | ||
self._linkedIn = True | ||
PtGetLocalAvatar().avatar.unRegisterForBehaviorNotify(self.key) | ||
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def OnServerInitComplete(self): | ||
# When we finish linking in, all entry regions will be disabled. | ||
PtGetLocalAvatar().avatar.registerForBehaviorNotify(self.key) | ||
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# No need for server arbitration on these because it's all local. | ||
actRegionSensor.volumeSensorNoArbitration() | ||
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def OnBehaviorNotify(self, type, id, state): | ||
PtDebugPrint(f"xEntryCam.OnBehaviorNotify(): {type=} {id=} {state=}", level=kDebugDumpLevel) | ||
if type == PtBehaviorTypes.kBehaviorTypeLinkIn: | ||
self._DisableEnterRgn("done linking in") | ||
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def OnNotify(self, state, id, events): | ||
if PtFindAvatar(events) != PtGetLocalAvatar(): | ||
return | ||
if id != actRegionSensor.id: | ||
return | ||
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# Search for a collision event in the notification's event records. The second item in | ||
# the record is the entered state. Note that the engine is currently passing integers | ||
# instead of proper booleans, and a value of `None` indicates that no collision | ||
# event was found at all. Be careful! | ||
rgnEntered = next((event[1] for event in events if event[0] == kCollisionEvent), None) | ||
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if rgnEntered is None: | ||
PtDebugPrint(f"xEntryCam.OnNotify(): [{self.sceneobject.getName()}] Ignoring spurious notification", level=kDebugDumpLevel) | ||
elif rgnEntered: | ||
if self._linkedIn: | ||
PtDebugPrint(f"xEntryCam.OnNotify(): [{self.sceneobject.getName()}] Ignoring entry cam enter trigger.", level=kDebugDumpLevel) | ||
return | ||
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self._DisableEnterRgn("entry cam triggered") | ||
PtDebugPrint(f"xEntryCam.OnNotify(): [{self.sceneobject.getName()}] Pushing entry camera {camera.value.getName()}", level=kWarningLevel) | ||
if not self._entryCamActive: | ||
virtCam = ptCamera() | ||
virtCam.save(camera.value.getKey()) | ||
# This will only force the player out of first person if the age creator says that we should do so *and* the player | ||
# has *not* enabled the "stay in first person" flag. If the player has "stay in first person" enabled, then they | ||
# will not be forced into third person for this entry camera. | ||
if undoFirstPerson.value: | ||
virtCam.undoFirstPerson() | ||
self._entryCamActive = True | ||
else: | ||
if not self._entryCamActive: | ||
PtDebugPrint(f"xEntryCam.OnNotify(): [{self.sceneobject.getName()}] Ignoring entry cam region exit trigger.", level=kDebugDumpLevel) | ||
return | ||
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PtDebugPrint(f"xEntryCam.OnNotify(): [{self.sceneobject.getName()}] Popping entry camera {camera.value.getName()}", level=kWarningLevel) | ||
virtCam = ptCamera() | ||
virtCam.restore(camera.value.getKey()) | ||
self._entryCamActive = False |