refactor(SaveGame): improve terminology #58
Annotations
10 warnings
Test:
ZenKit/Vobs/VirtualObject.cs#L327
'VisualDecal.Cache()' hides inherited member 'Visual.Cache()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Test:
ZenKit/BspTree.cs#L118
Non-nullable property 'PolygonIndices' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/BspTree.cs#L119
Non-nullable property 'LeafPolygonIndices' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/BspTree.cs#L120
Non-nullable property 'PortalPolygonIndices' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/BspTree.cs#L124
Non-nullable property 'LightPoints' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/BspTree.cs#L125
Non-nullable property 'LeafNodeIndices' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/BspTree.cs#L129
Non-nullable property 'Nodes' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/BspTree.cs#L130
Non-nullable property 'Sectors' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/CutsceneLibrary.cs#L19
Non-nullable property 'Text' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Test:
ZenKit/CutsceneLibrary.cs#L20
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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