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Feature/30 savegame saving v1 #170
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…s like other Managers.
…he _containing_ data.
…hout need to load whole game.
…neral Tag for VOBs.
…and separate Hero.
…etter reflect the fact, that they _contain_ other data and object.
…e G1 Classic. TODO: Add all remaining VOB properties.
…s for thousands of objects (instead of removing them when loaded normally).
…re we have VobProperties to store on SaveGame.
… have them in save game.
# Conflicts: # Assets/UnZENity-Core/Scripts/Manager/Scenes/WorldSceneManager.cs
…ashes after a minute or when stopping Unity Editor.
…mely >Escape< for Menu)
…or better visibility.
# Conflicts: # Assets/UnZENity-Core/Scripts/Manager/Scenes/WorldSceneManager.cs
I need this branch for future implementations. I tested it a few times during development. As it's an add -on feature, it's safe to accept. |
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To test
Out-of-Scope/Known issues