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[Scripts] C_SNDSYS_CFG class article
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title: C_SNDSYS_CFG | ||
--- | ||
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# C_SNDSYS_CFG Daedalus class | ||
Class `C_SndSys_CFG` defines the global settings for the game's sounds. | ||
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An instance of this class is declared only once. | ||
## Class definition | ||
Class definition as it is defined in [`Scripts/System/_intern/SFX.d`](https://github.com/VaanaCZ/gothic-2-addon-scripts/blob/Unified-EN/_work/Data/Scripts/System/_intern/SFX.d#L19-L27) script file. | ||
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??? "C_SndSys_CFG Daedalus class" | ||
```dae | ||
class C_SNDSYS_CFG | ||
{ | ||
VAR FLOAT volume; // Sound volume | ||
VAR INT bitResolution; // Sound quality | ||
VAR INT sampleRate; // Frequency | ||
VAR INT useStereo; // Stereo sound | ||
VAR INT numSFXChannels; // Number of sound channels | ||
VAR STRING used3DProviderName; // Name of the 3D sound provider | ||
}; | ||
``` | ||
## Class members | ||
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| Variable | Type | Description | | ||
|---------------------------------------------|--------|--------------------------------------------------------------| | ||
| [volume](#volume) | float | Overall sound volume | | ||
| [bitResolution](#bitresolution) | int | Sound quality | | ||
| [sampleRate](#samplerate) | int | Frequency | | ||
| [useStereo](#usestereo) | int | Stereo sound | | ||
| [numSFXChannels](#numsfxchannels) | int | Number of sound channels | | ||
| [used3DProviderName](#used3dprovidername) | string | Name of the 3D sound provider | | ||
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## Class member overview | ||
Description of the class member variables. | ||
### volume | ||
The overall volume of the background music (soundtrack). This value ranges from 0.0 to 1.0, where 0.0 is completely muted and 1.0 is the maximum volume. | ||
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### bitResolution | ||
Defines the sound quality in terms of bit depth. It can be either 8-bit or 16-bit, with 16-bit providing higher audio fidelity. | ||
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### sampleRate | ||
Specifies the frequency at which the sound is sampled. This value ranges from 11050 Hz to 44100 Hz, with higher values offering better sound quality. | ||
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### useStereo | ||
A flag indicating whether stereo sound is enabled. A value of 1 means stereo sound is used, while 0 means mono sound. | ||
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### numSFXChannels | ||
Determines the number of sound effect channels available. This value ranges from 1 to 32, allowing for multiple sound effects to be played simultaneously. | ||
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### reverbBufferSize | ||
Specifies the size of the reverb buffer, which affects the quality and duration of the reverb effect in the game's audio. | ||
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### used3DProviderName | ||
Name of the 3D sound provider. One of the constants defined in [`Scripts/System/_intern/SFX.d`](https://github.com/VaanaCZ/gothic-2-addon-scripts/blob/Unified-EN/_work/Data/Scripts/System/_intern/SFX.d#L4-L15). | ||
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```dae | ||
CONST STRING PROV_DOLBY_SURR = "Dolby Surround"; | ||
CONST STRING PROV_A3D = "Aureal A3D Interactive(TM)"; | ||
CONST STRING PROV_D3D_HW = "DirectSound3D Hardware Support"; | ||
CONST STRING PROV_D3D_SW = "DirectSound3D Software Emulation"; | ||
CONST STRING PROV_D3D_EAX = "DirectSound3D with Creative Labs EAX(TM)"; | ||
CONST STRING PROV_D3D7_FULL_HRTF = "DirectSound3D 7+ Software - Full HRTF"; | ||
CONST STRING PROV_D3D7_LIGHT_HRTF = "DirectSound3D 7+ Software - Light HRTF"; | ||
CONST STRING PROV_D3D7_PAN = "DirectSound3D 7+ Software - Pan and Volume"; | ||
CONST STRING PROV_EAX = "Creative Labs EAX (TM)"; | ||
CONST STRING PROV_EAX2 = "Creative Labs EAX 2 (TM)"; | ||
CONST STRING PROV_MILES_2D = "Miles Fast 2D Positional Audio"; | ||
CONST STRING PROV_RSX = "RAD Game Tools RSX 3D Audio"; | ||
``` |