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clarify C_Position use in effect function
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Auronen committed Jan 18, 2024
1 parent 4bd4fef commit a77418b
Showing 1 changed file with 3 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,6 @@ func instance Wld_FindVob( var string vobname ) {};

- `vobname` - name of the vob
- `return` - zCVob pointer
- `return` -

## Wld_PlayEffectVob
Play a visual effect at specified vob
Expand All @@ -38,7 +37,7 @@ func void Wld_PlayEffectVob( var string effect,
```

- `effect` - effect name
- `pvob` - Vob to play the effect at
- `pvob` - zCVob to play the effect at
- `level` - effect level
- `damage` - damage amount
- `damage_type` - damage type
Expand All @@ -57,7 +56,7 @@ func void Wld_PlayEffectAt( var string effect,
```

- `effect` - effect name
- `coord` - world coordinates to play the effect at
- `coord` - world coordinates (`C_Position`) to play the effect at
- `level` - effect level
- `damage` - damage amount
- `damage_type` - damage type
Expand Down Expand Up @@ -94,7 +93,7 @@ Types:
`1` - rain

```dae
func int Wld_GetWeatherType() {};
func int Wld_GetWeatherType {};
```

- `return` - weather type

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