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[Plugins] Corrections in zSplitDialogs article
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# zSplitDialogs | ||
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Union plugin created by [Top Layer](worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts. That could be useful for creating dubbing, especially if you want to know which dialogues are voiced and which are not. | ||
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[:octicons-download-16: Download](https://drive.google.com/file/d/1v3t0_Oyynf8LPyYa46G4cu5NSDLX5Ds1/view) | ||
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[:fontawesome-brands-github: Source code](https://github.com/UnresolvedExternal/Plugins_2021/tree/main/src/zSplitDialogs) | ||
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## Usage | ||
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1. Install Union 1.0l+ ([zParserExtender](../../scripts/extenders/zparserextender/index.md) is needed - it is inside Union since 1.0l version) | ||
2. Make sure zParserExtender is enabled in `SystemPack.ini` | ||
```ini | ||
[CORE] | ||
ParserExtenderAlwaysOn = true | ||
``` | ||
3. Put `zSplitDialogs.vdf` into `Data\` directory | ||
2. Start game | ||
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After this steps `.txt` file with dialogues will be created in `Dialogs\` directory. | ||
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??? example "Example of a plugin output" | ||
![Output](/gmc/assets/images/zsplitdialogs.png) | ||
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## Configuration | ||
At first run, in `gothic.ini` will be created following section: | ||
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```ini | ||
[ZSPLITDIALOGS] | ||
UnvoicedOnly=0 | ||
``` | ||
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You can change value to `1` to receive only unvoiced subtitles. |