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Merge pull request #113 from muczc1wek/dev
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 [LeGo] Draw3D article
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auronen authored May 26, 2024
2 parents 1014dd0 + b2242be commit 6889036
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2 changes: 1 addition & 1 deletion docs/zengin/scripts/extenders/lego/applications/anim8.md
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Expand Up @@ -30,7 +30,7 @@ LeGo_Init(LeGo_Anim8);

- `#!dae var int initialValue`
The initial value to start animating from. Can be an integer, or an Ikarus float.
- `var int IsFloat`
- `#!dae var int IsFloat`
If the `initialValue` is an Ikarus float, this parameter must be set to `TRUE`. If it is an integer, it must be set to `FALSE`.

**Return value**
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