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Fix typos.
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MFraters committed Aug 1, 2024
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -59,7 +59,7 @@ This project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.htm
- A new input parameter and associated functions which define the maximum depth of a model. This allows the world builder to create a complete picture of the world. \[Menno Fraters; 2021-11-08; [#367](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/367) and [#331](https://github.com/GeodynamicWorldBuilder/WorldBuilder/issues/331)\]
- A one of type which can create a JSON schema entry where one of several types can be chosen. \[Menno Fraters; 2022-03-26; [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
- A value at points type which can read in an array containing a value and a list of points from the input. \[Menno Fraters; 2022-03-26; [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
- A surface object which can take an array of value at points and create an interpolation through delaunay triangulation (with the delaunator library which was added) and a KD-Tree and barycentric linear interplation. \[Menno Fraters, KD-Tree with help of Oliver Kreylos; 2022-03-26; [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
- A surface object which can take an array of value at points and create an interpolation through delaunay triangulation (with the delaunator library which was added) and a KD-Tree and barycentric linear interpolation. \[Menno Fraters, KD-Tree with help of Oliver Kreylos; 2022-03-26; [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
- The option to make min and max depth into variable surfaces for all area features (continental plate, oceanic plate and mantle layer) and their temperature, composition and grain plugins. \[Menno Fraters; 2022-03-26; [#366](https://github.com/GeodynamicWorldBuilder/WorldBuilder/issues/366) and [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
- The option to the WordBuilderApp to input 3D spherical coordinates \[Menno Fraters; 2022-03-26; [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
- An equal operator (operator==) for the point class, which compares two points with an espilon. \[Menno Fraters; 2022-03-26; [#396](https://github.com/GeodynamicWorldBuilder/WorldBuilder/pull/396)\]
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Expand Up @@ -164,7 +164,7 @@ Adding figures looks similar to notes and todo's:

::::{code-block} md
:::{figure} ../../../../doc/sphinx/_static/images/user_manual/basic_starter_tutorial/BST_19.png
:name: BST_19_synatx
:name: BST_19_syntax
:alt: Basic Starter Tutorial section 19 highres result.
:align: center

Expand All @@ -173,7 +173,7 @@ Basic Starter Tutorial section 19 high resolution result. This has 8 times the r
::::

:::{figure} ../../../../doc/sphinx/_static/images/user_manual/basic_starter_tutorial/BST_19.png
:name: BST_19_synatx
:name: BST_19_syntax
:alt: Basic Starter Tutorial section 19 highres result.
:align: center

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Expand Up @@ -71,7 +71,7 @@ There are three main ways to install on Windows.
The recommended way is to use Linux subsystems for Windows (see <https://docs.microsoft.com/en-us/windows/wsl/install-win10>).
In this case, start Linux in the Windows terminal and follow the Linux installation description.

If you want to have a native installation we recomend using Visual Studio to compile the world builder. The only problem that we are aware of is using Fortran with Visual Studio. The problem here is that you need to install a Fortran compiler somehow, so if you know how to do that, please contribute.
If you want to have a native installation we recommend using Visual Studio to compile the world builder. The only problem that we are aware of is using Fortran with Visual Studio. The problem here is that you need to install a Fortran compiler somehow, so if you know how to do that, please contribute.

::::{tab-set}

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2 changes: 1 addition & 1 deletion tests/unit_tests/unit_test_world_builder.cc
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Expand Up @@ -890,7 +890,7 @@ TEST_CASE("WorldBuilder World random")
approval_tests.emplace_back(dist(world1.get_random_number_engine()));
approval_tests.emplace_back(dist(world1.get_random_number_engine()));

// test whether the seed indeed changes the resuls
// test whether the seed indeed changes the results
WorldBuilder::World world2(file_name, false, "", 2);
approval_tests.emplace_back(world2.get_random_number_engine()());
approval_tests.emplace_back(world2.get_random_number_engine()());
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