Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

V33 #17

Merged
merged 2 commits into from
Feb 27, 2022
Merged

V33 #17

Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 3 additions & 1 deletion CPC-COM[18]-Cache_cash.Altis/Cfg/functions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@ class CfgFunctions
class setskill {};
class setupssscas {};
class setupsssdrone {};
class buildCacheCash {};
class buildConvoyDefense {};
class create_markers {};
class obj_cache {};
};
};
};
535 changes: 535 additions & 0 deletions CPC-COM[18]-Cache_cash.Altis/Cfg/mapParams.hpp

Large diffs are not rendered by default.

107 changes: 54 additions & 53 deletions CPC-COM[18]-Cache_cash.Altis/Cfg/missionParams.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,73 +3,47 @@ class Params
/* TYPE DE JEU */
class gameType
{
title = "Type de jeu :";
title = "<<<<<| Type de jeu |>>>>>";
values[] = {1,2};
texts[] = {
"Trouver la cache d'armes",
"Attaquer un convoi"
"Défendre le convoi"
};
default = 1;
};

/* DIFFICULTE GENERALE */
class difficulte
{
title = "Difficulté :";
values[] = {0,1,2,3};
texts[] = {"Facile (-8 joueurs)","Normale (~10 joueurs)","Difficile (+12 joueurs)","Impossible"};
default = 1;
};

/* METEO */
class heure
{
title = "> Heure :";
title = "==| Environnement : Heure |";
values[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,0};
texts[] = {"01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","00:00"};
default = 12;
};
class meteo
{
title = "> Météo :";
values[] = {0,1,2,3,4};
texts[] = {"Ciel dégagé","Ciel légèrement nuageux","Ciel nuageux","Pluie","Orage"};
default = 1;
};
class fog
{
title = "> Brouillard :";
values[] = {0,1,2,3};
texts[] = {"Aucun","Léger","Moyen","Dense"};
default = 0;
};
class fullmoon
{
title = "> Nuit de pleine lune :";
title = "------| Environnement : Nuit de pleine lune |";
values[] = {0,1};
texts[] = {"Non","Oui"};
default = 0;
};

/* INSERTION EXTRACTION */
class insertion
class meteo
{
title = "=> Type d'insertion :";
values[] = {0,1,3,4,5};
texts[] = {"Aléatoire","Choisie","Héliportée (IA)","Parachutage","HALO jump"};
title = "------| Environnement : Météo |";
values[] = {0,1,2,3,4};
texts[] = {"Ciel dégagé","Ciel légèrement nuageux","Ciel nuageux","Pluie","Orage"};
default = 1;
};
class extraction
{
title = "=> Extraction :";
values[] = {0,1,2};
texts[] = {"Aucune (au choix du leader)","Aléatoire","héliportée"};
class fog {
title = "------| Environnement : Brouillard |";
values[] = {0,1,2,3};
texts[] = {"Aucun","Léger","Moyen","Dense"};
default = 0;
};

class faction
class faction_player
{
title = "> Faction joueur :";
title = "==|Joueurs : Faction |";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22};
texts[] =
{
Expand Down Expand Up @@ -98,46 +72,63 @@ class Params
};
default = 18;
};
class insertion
{
title = "------| Joueurs : Type d'insertion |";
values[] = {0,1,3,4,5};
texts[] = {"Aléatoire","Choisie","Héliportée (IA)","Parachutage","HALO jump"};
default = 1;
};
class extraction
{
title = "------| Joueurs : Type d'extraction |";
values[] = {0,1,2};
texts[] = {"Aucune (au choix du leader)","Aléatoire","héliportée"};
default = 0;
};

class nvg
{
title = "> Joueurs avec NVG/lampes :";
title = "------| Joueurs : NVG / Lampes |";
values[] = {0,1,2};
texts[] = {"Rien","NVG","Lampes et/ou equipements nocturnes (quand possible)"};
default = 0;
};
class ammocrate
{
title = "> Caisse de matos supplémentaire :";
title = "------| Joueurs : Caisse de matos supplémentaire |";
values[] = {0,1,2,3};
texts[] = {"Non","Caisse","Caisse + arsenal limité","Caisse + arsenal complet"};
default = 0;
};
class vehicule
{
title = "> Vehicule :";
title = "------| Joueurs : Vehicules |";
values[] = {0,1,2,3,4,5,6,7,8,9,10,100};
texts[] = {"Aucun","1","2","3","4","5","6","7","8","9","10","100"};
default = 0;
};
class sss_cas
{
title = "> SSS CAS";
title = "------| Joueurs : CAS SSS |";
values[] = {0,1,2,3,4,5};
texts[] = {"Non","A-10A","Su-25","A-164 Wipeout","To-199 Neophron","A-143 Buzzard"};
default = 0;
};
class sss_drone
{
title = "> SSS Drone";
title = "------| Joueurs : Drone SSS |";
values[] = {0,1,2,3};
texts[] = {"Non","MQ-9 Reaper","MQ-4A Greyhawk","KH-3A Fenghuang"};
default = 0;
};

/* IAs */

/* DIFFICULTE */
class faction_ia
{
title = "=> Faction Ennemie :";
title = "==| ENI : Faction |";
values[] = {
1,2,3,4,5,
101,102,103,104,105,106,107,
Expand Down Expand Up @@ -177,46 +168,56 @@ class Params
};
default = 101;
};

class difficulte
{
title = "------| ENI : Nombre d'hostiles |";
values[] = {0,1,2,3};
texts[] = {"Facile (-8 joueurs)","Normal (~10 joueurs)","Difficile (+12 joueurs)","Impossible"};
default = 1;
};


class menace_at
{
title = "=> Niveau de menace AT (infanterie) :";
title = "------| ENI : Niveau de menace AT (infanterie) |";
values[] = {0,1,2};
texts[] = {"Aucune","Normale","Importante"};
default = 1;
};
class menace_veh_type
{
title = "=> Types des véhicules terrestres ennemis :";
title = "------| ENI : Types des véhicules terrestres |";
values[] = {0,1,2,3};
texts[] = {"Légers","Légers + Moyens","Légers + Moyens + Lourds","Légers + Moyens + (Lourds x 2)"};
default = 2;
};
class menace_veh_nbr
{
title = "=> Nombre de véhicules terrestres ennemis :";
title = "------| ENI : Nombre de véhicules terrestres ennemis |";
values[] = {0,1,2};
texts[] = {"Aucun","Normal","Beaucoup"};
default = 1;
};
class menace_aa
{
title = "=> Présence d'armements AA (infanterie + véhicules) :";
title = "------| ENI : Présence d'armements AA (infanterie + véhicules) |";
values[] = {0,1};
texts[] = {"Non","Oui"};
default = 0;
};
class menace_air
{
title = "=> Présence possible de véhicules aériens ennemis (hélicos + avions) :";
title = "------| ENI : Présence possible de véhicules aériens (hélicos + avions) |";
values[] = {0,1};
texts[] = {"Non","Oui"};
default = 0;
};
class skillIA
{
title = "=> Skill des IAs (par rapport au réglage serveur):";
title = "------| ENI : Skill des IAs (par rapport au réglage serveur) |";
values[] = {0.1,0.3,0.5,0.7,0.85,1,1.2,1.5};
texts[] = {"- 90%","- 70%","- 50%","- 30%","- 15%","Par défaut","+ 20%","+ 50%"};
default = 1;
};
};
};
Loading