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update more configs
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dgibbs64 committed Jan 23, 2024
1 parent 00cf041 commit a551825
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36 changes: 28 additions & 8 deletions l4d/server.cfg
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// Hostname for server.
// ****************************************************************************
// Left 4 Dead
// Config server.cfg
// Date 06/12/2023
// ****************************************************************************

// hostname - Hostname for server.
hostname "SERVERNAME"

// RCON - remote console password.
// rcon_password - RCON remote console password.
rcon_password "ADMINPASSWORD"

// Server password - for private servers.
// sv_password - Server password for entry into multiplayer games.
sv_password ""

// Server Logging
log on
sv_logbans 1
sv_logecho 1
// map - Start playing on specified map.
// map "l4d_hospital01_apartment"

// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"

// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0

// sv_logfile - Log server information in the log file.
sv_logfile 1
sv_log_onefile 0

// sv_logbans - Log server bans in the server logs.
sv_logbans 1

// sv_voiceenable - Enable voice communications.
sv_voiceenable 1

// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 1
36 changes: 28 additions & 8 deletions l4d2/server.cfg
Original file line number Diff line number Diff line change
@@ -1,15 +1,35 @@
// Hostname for server.
// ****************************************************************************
// Left 4 Dead 2
// Config server.cfg
// Date 06/12/2023
// ****************************************************************************

// hostname - Hostname for server.
hostname "SERVERNAME"

// RCON - remote console password.
// rcon_password - RCON remote console password.
rcon_password "ADMINPASSWORD"

// Server password - for private servers.
// sv_password - Server password for entry into multiplayer games.
sv_password ""

// Server Logging
log on
sv_logbans 1
sv_logecho 1
// map - Start playing on specified map.
// map "c5m1_waterfront"

// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"

// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0

// sv_logfile - Log server information in the log file.
sv_logfile 1
sv_log_onefile 0

// sv_logbans - Log server bans in the server logs.
sv_logbans 1

// sv_voiceenable - Enable voice communications.
sv_voiceenable 1

// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 1
138 changes: 43 additions & 95 deletions nd/server.cfg
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@@ -1,157 +1,105 @@
// ****************************************************************************
// *
// Nuclear Dawn - server.cfg *
// Version 250817 *
// *
// Nuclear Dawn
// Config server.cfg
// Date 06/12/2023
// ****************************************************************************

// ............................. Basic Settings ............................. //

// Hostname for server.
// hostname - Hostname for server.
hostname "SERVERNAME"

// Server password - for private servers.
sv_password ""

// Email - Server admin email.
// Example: sv_contact "[email protected]"
sv_contact ""

// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region -1

// Game tags to identify vanilla server
sv_tags "nucleardawn"

// ........................... RCON Configuration ........................... //

// RCON - remote console password.
// rcon_password - RCON remote console password.
rcon_password "ADMINPASSWORD"

// Number of minutes to ban users who fail rcon authentication
// min. 0
sv_rcon_banpenalty 10
// sv_password - Server password for entry into multiplayer games.
sv_password ""

// Enable/disable rcon logging
sv_rcon_log 1
// map - Start playing on specified map.
// map "hydro"

// Max number of times a user can fail rcon authentication before being banned
// min. 1 max. 20
sv_rcon_maxfailures 5
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"

// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailures 5
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0

// Number of seconds to track failed rcon authentications
sv_rcon_minfailuretime 10
// sv_logfile - Log server information in the log file.
sv_logfile 1

// ...................... Communication and spectators ...................... //
// sv_logbans - Log server bans in the server logs.
sv_logbans 1

// Enable voice communications
// sv_voiceenable - Enable voice communications.
sv_voiceenable 0

// Players can hear all other players, no team restrictions 0=off 1=on
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0

// Toggles whether the server allows spectator mode or not
mp_allowspectators 1

// ......................... Team and round settings ........................ //

// Sets how many players can a team have over the opposite team.
// mp_limitteams - Max # of players 1 team can have over another (0 disables check)
mp_limitteams 1

// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round.
// mp_autoteambalance 2 - 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round.
mp_autoteambalance 2

// Maxmimum unbalance before autobalancer kicks in
// mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_unbalance_limit 2

// Specify the amount of seconds into a round that balancing will occur
// mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3.
mp_autoteambalance_delay 60

// Auto swap teams at round-end? (0=no/1=yes)
// mp_roundend_teamswap - Should teams be swapped at round end
mp_roundend_teamswap 0

// The time (seconds) the selected commander has to accept
// nd_commander_accept_time - Time (seconds) the selected commander has to accept
nd_commander_accept_time 15

// How long until a commander is selected at the beginning of a round
// nd_commander_election_time - How long until a commander is selected at the beginning of a round
nd_commander_election_time 45

// Minimum number of players connected to start a mutiny vote
// nd_commander_mutiny_min_players - Minimum number of players connected to start a mutiny vote
nd_commander_mutiny_min_players 3

// Time in minutes before a mutiny can start after a previous one, or after a new round
nd_commander_mutiny_surpress_time 5
// nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round
nd_commander_mutiny_surpress_time 5

// Time (in seconds) a mutiny vote lasts
// nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts
nd_commander_mutiny_time 30

// The percentage of team votes required for the current commander to be voted off
// nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off
nd_commander_mutiny_vote_threshold 51.0

// The percentage of team votes required for the team to surrender the round
// nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round
nd_commander_surrender_vote_threshold 51.0

// Force players to join a team when joining the server. 0=disabled 1=enabled
// mp_force_autoassign - Force players to join a team when joining the server. 0=disabled 1=enabled
mp_force_autoassign 0

// Resources that each team starts the game with
// nd_starting_resources - Resources that each team starts the game with
nd_starting_resources 3000

// Min time in seconds player must be dead for before they can spawn
// nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn
nd_spawn_min_time 6.0

// Time in seconds between spawn waves
// nd_spawn_wave_interval - Time in seconds between spawn waves
nd_spawn_wave_interval 12.0

// Minutes in a round
// mp_roundtime - How long (in minutes) should a round last.
mp_roundtime 35

// Minutes for a map to last
// mp_timelimit - Minutes for a map to last
mp_timelimit 70

// Number of rounds
// mp_maxrounds - How many rounds in each map. 0 for unlimited
mp_maxrounds 2

// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period.
// nd_xmas - Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period.
nd_xmas 0

// .................................. Bots .................................. //

// How many bots should enter the game
// bot_quota - Determines the total number of bots in the game.
bot_quota 0

// Fill the server with bots, if less than x players
// bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N
bot_quota_mode fill

// Should bots join after players have joined or start playing without players (1)
// bot_join_after_player - If nonzero, bots wait until a player joins before entering the game.
bot_join_after_player 0

// ............................. Server Logging ............................. //

//Enables logging to file, console, and udp < on | off >.
log on

// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1

// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1

// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1

// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
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