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// Hostname for server. | ||
// **************************************************************************** | ||
// Left 4 Dead | ||
// Config server.cfg | ||
// Date 06/12/2023 | ||
// **************************************************************************** | ||
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// hostname - Hostname for server. | ||
hostname "SERVERNAME" | ||
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// RCON - remote console password. | ||
// rcon_password - RCON remote console password. | ||
rcon_password "ADMINPASSWORD" | ||
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// Server password - for private servers. | ||
// sv_password - Server password for entry into multiplayer games. | ||
sv_password "" | ||
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// Server Logging | ||
log on | ||
sv_logbans 1 | ||
sv_logecho 1 | ||
// map - Start playing on specified map. | ||
// map "l4d_hospital01_apartment" | ||
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// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers | ||
mapcyclefile "mapcycle.txt" | ||
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). | ||
sv_lan 0 | ||
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// sv_logfile - Log server information in the log file. | ||
sv_logfile 1 | ||
sv_log_onefile 0 | ||
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// sv_logbans - Log server bans in the server logs. | ||
sv_logbans 1 | ||
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// sv_voiceenable - Enable voice communications. | ||
sv_voiceenable 1 | ||
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// sv_alltalk - Players can hear all other players, no team restrictions. | ||
sv_alltalk 1 |
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// Hostname for server. | ||
// **************************************************************************** | ||
// Left 4 Dead 2 | ||
// Config server.cfg | ||
// Date 06/12/2023 | ||
// **************************************************************************** | ||
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// hostname - Hostname for server. | ||
hostname "SERVERNAME" | ||
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// RCON - remote console password. | ||
// rcon_password - RCON remote console password. | ||
rcon_password "ADMINPASSWORD" | ||
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// Server password - for private servers. | ||
// sv_password - Server password for entry into multiplayer games. | ||
sv_password "" | ||
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// Server Logging | ||
log on | ||
sv_logbans 1 | ||
sv_logecho 1 | ||
// map - Start playing on specified map. | ||
// map "c5m1_waterfront" | ||
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// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers | ||
mapcyclefile "mapcycle.txt" | ||
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). | ||
sv_lan 0 | ||
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// sv_logfile - Log server information in the log file. | ||
sv_logfile 1 | ||
sv_log_onefile 0 | ||
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// sv_logbans - Log server bans in the server logs. | ||
sv_logbans 1 | ||
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// sv_voiceenable - Enable voice communications. | ||
sv_voiceenable 1 | ||
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// sv_alltalk - Players can hear all other players, no team restrictions. | ||
sv_alltalk 1 |
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// **************************************************************************** | ||
// * | ||
// Nuclear Dawn - server.cfg * | ||
// Version 250817 * | ||
// * | ||
// Nuclear Dawn | ||
// Config server.cfg | ||
// Date 06/12/2023 | ||
// **************************************************************************** | ||
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// ............................. Basic Settings ............................. // | ||
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// Hostname for server. | ||
// hostname - Hostname for server. | ||
hostname "SERVERNAME" | ||
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// Server password - for private servers. | ||
sv_password "" | ||
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// Email - Server admin email. | ||
// Example: sv_contact "[email protected]" | ||
sv_contact "" | ||
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// LAN Mode - If set the server will not show on the internet. | ||
// Default: sv_lan 0 | ||
sv_lan 0 | ||
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// The region of the world to report this server in. | ||
// -1 is the world, 0 is USA east coast, 1 is USA west coast | ||
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa | ||
sv_region -1 | ||
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// Game tags to identify vanilla server | ||
sv_tags "nucleardawn" | ||
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// ........................... RCON Configuration ........................... // | ||
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// RCON - remote console password. | ||
// rcon_password - RCON remote console password. | ||
rcon_password "ADMINPASSWORD" | ||
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// Number of minutes to ban users who fail rcon authentication | ||
// min. 0 | ||
sv_rcon_banpenalty 10 | ||
// sv_password - Server password for entry into multiplayer games. | ||
sv_password "" | ||
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// Enable/disable rcon logging | ||
sv_rcon_log 1 | ||
// map - Start playing on specified map. | ||
// map "hydro" | ||
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// Max number of times a user can fail rcon authentication before being banned | ||
// min. 1 max. 20 | ||
sv_rcon_maxfailures 5 | ||
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers | ||
mapcyclefile "mapcycle.txt" | ||
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// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | ||
sv_rcon_minfailures 5 | ||
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). | ||
sv_lan 0 | ||
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// Number of seconds to track failed rcon authentications | ||
sv_rcon_minfailuretime 10 | ||
// sv_logfile - Log server information in the log file. | ||
sv_logfile 1 | ||
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// ...................... Communication and spectators ...................... // | ||
// sv_logbans - Log server bans in the server logs. | ||
sv_logbans 1 | ||
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// Enable voice communications | ||
// sv_voiceenable - Enable voice communications. | ||
sv_voiceenable 0 | ||
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// Players can hear all other players, no team restrictions 0=off 1=on | ||
// sv_alltalk - Players can hear all other players, no team restrictions. | ||
sv_alltalk 0 | ||
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// Toggles whether the server allows spectator mode or not | ||
mp_allowspectators 1 | ||
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// ......................... Team and round settings ........................ // | ||
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// Sets how many players can a team have over the opposite team. | ||
// mp_limitteams - Max # of players 1 team can have over another (0 disables check) | ||
mp_limitteams 1 | ||
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// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. | ||
// mp_autoteambalance 2 - 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. | ||
mp_autoteambalance 2 | ||
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// Maxmimum unbalance before autobalancer kicks in | ||
// mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | ||
mp_unbalance_limit 2 | ||
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// Specify the amount of seconds into a round that balancing will occur | ||
// mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3. | ||
mp_autoteambalance_delay 60 | ||
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// Auto swap teams at round-end? (0=no/1=yes) | ||
// mp_roundend_teamswap - Should teams be swapped at round end | ||
mp_roundend_teamswap 0 | ||
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// The time (seconds) the selected commander has to accept | ||
// nd_commander_accept_time - Time (seconds) the selected commander has to accept | ||
nd_commander_accept_time 15 | ||
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// How long until a commander is selected at the beginning of a round | ||
// nd_commander_election_time - How long until a commander is selected at the beginning of a round | ||
nd_commander_election_time 45 | ||
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// Minimum number of players connected to start a mutiny vote | ||
// nd_commander_mutiny_min_players - Minimum number of players connected to start a mutiny vote | ||
nd_commander_mutiny_min_players 3 | ||
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// Time in minutes before a mutiny can start after a previous one, or after a new round | ||
nd_commander_mutiny_surpress_time 5 | ||
// nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round | ||
nd_commander_mutiny_surpress_time 5 | ||
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// Time (in seconds) a mutiny vote lasts | ||
// nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts | ||
nd_commander_mutiny_time 30 | ||
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// The percentage of team votes required for the current commander to be voted off | ||
// nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off | ||
nd_commander_mutiny_vote_threshold 51.0 | ||
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// The percentage of team votes required for the team to surrender the round | ||
// nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round | ||
nd_commander_surrender_vote_threshold 51.0 | ||
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// Force players to join a team when joining the server. 0=disabled 1=enabled | ||
// mp_force_autoassign - Force players to join a team when joining the server. 0=disabled 1=enabled | ||
mp_force_autoassign 0 | ||
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// Resources that each team starts the game with | ||
// nd_starting_resources - Resources that each team starts the game with | ||
nd_starting_resources 3000 | ||
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// Min time in seconds player must be dead for before they can spawn | ||
// nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn | ||
nd_spawn_min_time 6.0 | ||
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// Time in seconds between spawn waves | ||
// nd_spawn_wave_interval - Time in seconds between spawn waves | ||
nd_spawn_wave_interval 12.0 | ||
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// Minutes in a round | ||
// mp_roundtime - How long (in minutes) should a round last. | ||
mp_roundtime 35 | ||
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// Minutes for a map to last | ||
// mp_timelimit - Minutes for a map to last | ||
mp_timelimit 70 | ||
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// Number of rounds | ||
// mp_maxrounds - How many rounds in each map. 0 for unlimited | ||
mp_maxrounds 2 | ||
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// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. | ||
// nd_xmas - Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. | ||
nd_xmas 0 | ||
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// .................................. Bots .................................. // | ||
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// How many bots should enter the game | ||
// bot_quota - Determines the total number of bots in the game. | ||
bot_quota 0 | ||
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// Fill the server with bots, if less than x players | ||
// bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N | ||
bot_quota_mode fill | ||
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// Should bots join after players have joined or start playing without players (1) | ||
// bot_join_after_player - If nonzero, bots wait until a player joins before entering the game. | ||
bot_join_after_player 0 | ||
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// ............................. Server Logging ............................. // | ||
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//Enables logging to file, console, and udp < on | off >. | ||
log on | ||
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// Log server bans in the server logs. | ||
// Default: sv_logbans 1 | ||
sv_logbans 1 | ||
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// Echo log information to the console. | ||
// Default: sv_logecho 1 | ||
sv_logecho 1 | ||
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// Log server information in the log file. | ||
// Default: sv_logfile 1 | ||
sv_logfile 1 | ||
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// Log server information to only one file. | ||
// Default: sv_log_onefile 0 | ||
sv_log_onefile 0 |
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