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Update Euclid-like PSF normalization to remove obscuration #86
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rmandelb
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Sep 26, 2024
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Suggested putting a few more details in the comments, but the code is fine
Co-authored-by: Rachel Mandelbaum <[email protected]>
Co-authored-by: Rachel Mandelbaum <[email protected]>
rmandelb
approved these changes
Sep 26, 2024
rmandelb
reviewed
Sep 26, 2024
New test is exactly what I had in mind, thanks. |
Co-authored-by: Rachel Mandelbaum <[email protected]>
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PSF images provided are normalized for obscuration, vignetting and baffle effects. However,
GalSim
internally handles the obscuration, so we remove this part of the normalization by dividing the PSF images bycollecting_area / ((diameter/2)**2*np.pi)
.