GabrieleGiuseppini
released this
23 Jun 17:56
·
1 commit
to master
since this release
First official release (non-alpha).
- Added ability to pin points - freezing them at their current position
- Added ability to place remote-controlled and timer bombs (thanks Mart!)
- Added chainsaw to cut ship in pieces
- Added magic swirl force
The binaries are compiled for Windows. Tested on Windows 7, 8, and 10.
Changes from prior versions:
2.1.0
- Completely rewritten all data structures to maximize data locality - a performance gain of 50%!
- Rewritten dynamics integration step to make full use of packed SSE floating point instructions on Intel x86
- Rewritten dynamics layer as force-based rather than position-based
- Revisited tessellation algorithm, cutting in half the number of triangles that have to be rendered
2.0.1
- Ship and land textures are now mipmapped
- Removed parallelism of spring relaxation, as it was inherently wrong
2.0
- Quite faster (on my single-core laptop: doubled from 7fps to 15fps)
- Sounds and music (on cue)
- Textures for ships, land, water, and clouds in the sky
- More realistic ropes
- More realistic water dynamics
- When a ship breaks apart, the broken pieces now hide each other correctly
- Faster smash tool
- The strength of the smash and grab tools depends on how long the mouse button is kept pressed for
- Added menu and keyboard shortcuts (+/-) for zoom
- Revamped settings window
- Added application icon and cursors