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v2.2.0

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@GabrieleGiuseppini GabrieleGiuseppini released this 23 Jun 17:56
· 1 commit to master since this release

First official release (non-alpha).

  • Added ability to pin points - freezing them at their current position
  • Added ability to place remote-controlled and timer bombs (thanks Mart!)
  • Added chainsaw to cut ship in pieces
  • Added magic swirl force

The binaries are compiled for Windows. Tested on Windows 7, 8, and 10.

Changes from prior versions:

2.1.0

  • Completely rewritten all data structures to maximize data locality - a performance gain of 50%!
  • Rewritten dynamics integration step to make full use of packed SSE floating point instructions on Intel x86
  • Rewritten dynamics layer as force-based rather than position-based
  • Revisited tessellation algorithm, cutting in half the number of triangles that have to be rendered

2.0.1

  • Ship and land textures are now mipmapped
  • Removed parallelism of spring relaxation, as it was inherently wrong

2.0

  • Quite faster (on my single-core laptop: doubled from 7fps to 15fps)
  • Sounds and music (on cue)
  • Textures for ships, land, water, and clouds in the sky
  • More realistic ropes
  • More realistic water dynamics
  • When a ship breaks apart, the broken pieces now hide each other correctly
  • Faster smash tool
  • The strength of the smash and grab tools depends on how long the mouse button is kept pressed for
  • Added menu and keyboard shortcuts (+/-) for zoom
  • Revamped settings window
  • Added application icon and cursors