GabrieleGiuseppini
released this
26 Nov 18:22
·
4 commits
to master
since this release
Mostly NPCs.
- Initial implementation of NPCs!
- This release contains the foundation of the new NPC sub-system of the simulator
- Additional functionality will come out with future releases
- This release contains the foundation of the new NPC sub-system of the simulator
- Added new "Lamp" tool, allowing you to peer at wrecks into the darkness
- Revisited darkness of wrecks in the process: ships now fade into darkness as they sink deeper and deeper
- This new behavior may be controlled via "Settings"->"Rendering"->"Ship"->"Depth Darkening"
- Revisited darkness of wrecks in the process: ships now fade into darkness as they sink deeper and deeper
- Rendering improvements:
- Improved flames
- Each release brings flames closer to the way I've always wanted them to look...
- Improved clouds
- Marginal rendering performance improvements
- Improved flames
- Revisited ocean floor friction and silting
- ...mostly spurred from a lot of development in this area due to NPC work
- Added "shift lock mode": use middle mouse button to toggle SHIFT on or off, for easier exercising of advanced tool behaviors
- Thanks to Damien for the idea!
- Added "Guide Mode" to Terrain Adjust tool: keep SHIFT pressed and you'll be able to draw terrain along straight lines
- Added new "Tungsten" material - the heaviest in Floating Sandbox's library!
- Added 28 new ships
- Bug fixes:
- Fixed a ShipBuilder bug that was messing up copy-and-paste of electrical elements
- Fixed a ShipBuilder bug with the electrical panel not reflecting some changes to the electrical layer
- ...and a few more small improvements here and there!
- Musical theme for this release: Carbon Based Lifeforms, entire discography