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v1.1.9.0

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@GabrieleGiuseppini GabrieleGiuseppini released this 26 Nov 18:22
· 4 commits to master since this release

Mostly NPCs.

  • Initial implementation of NPCs!
    • This release contains the foundation of the new NPC sub-system of the simulator
      • Additional functionality will come out with future releases
  • Added new "Lamp" tool, allowing you to peer at wrecks into the darkness
    • Revisited darkness of wrecks in the process: ships now fade into darkness as they sink deeper and deeper
      • This new behavior may be controlled via "Settings"->"Rendering"->"Ship"->"Depth Darkening"
  • Rendering improvements:
    • Improved flames
      • Each release brings flames closer to the way I've always wanted them to look...
    • Improved clouds
    • Marginal rendering performance improvements
  • Revisited ocean floor friction and silting
    • ...mostly spurred from a lot of development in this area due to NPC work
  • Added "shift lock mode": use middle mouse button to toggle SHIFT on or off, for easier exercising of advanced tool behaviors
    • Thanks to Damien for the idea!
  • Added "Guide Mode" to Terrain Adjust tool: keep SHIFT pressed and you'll be able to draw terrain along straight lines
  • Added new "Tungsten" material - the heaviest in Floating Sandbox's library!
  • Added 28 new ships
  • Bug fixes:
    • Fixed a ShipBuilder bug that was messing up copy-and-paste of electrical elements
    • Fixed a ShipBuilder bug with the electrical panel not reflecting some changes to the electrical layer
  • ...and a few more small improvements here and there!
  • Musical theme for this release: Carbon Based Lifeforms, entire discography