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Frametime exploration #742

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Frametime exploration #742

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Adds an alternate FPS limiter, off by default, that sleeps before swapping buffers instead of after. This means that instead of guessing how much time the next frame will take to render we know for sure and can almost perfectly hit the target frametime, with the downside that this introduces extra latency in between the frame rendering and being displayed. However, the added latency is never greater than one frame.

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