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## {damage_type} Что такое z-fighting? | ||
Это термин, используемый в случаях, когда две плоскости перекрывают друг друга на одной и той же координате плоскости. Из-за этого происходит визуальный баг, который выглядит так, будто эти плоскости "сражаются" друг с другом. Чтобы это пофиксить, необходимо передвинуть один из кубов на очень маленькое расстояние в любую сторону по той координате, на которой и происходит з файтинг. Это можно сделать, выбрав один из кубов, и в правой панели написав `+` или `-` очень маленькое значение, например `0.01`. | ||
Это термин, используемый в случаях, когда две плоскости перекрывают друг друга на одной и той же координате плоскости. Из-за этого происходит визуальный баг, который выглядит так, будто эти плоскости "сражаются" друг с другом. Чтобы это пофиксить, необходимо передвинуть один из кубов на очень маленькое расстояние в любую сторону по той координате, на которой и происходит з файтинг. Это можно сделать, выбрав один из кубов, и в правой панели написав `+` или `-` очень маленькое значение, например `0.0001`. |
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