Half-Life Featureful SDK 2023-09-08
Pre-release
Pre-release
FreeSlave
released this
08 Sep 14:39
·
864 commits
to featureful
since this release
The mod sample is included in the archive, with the test map and assets
The provided FGD has an extended format used by J.A.C.K. and won't work with Valve Hammer Editor!
Changelog:
- New parameter
Gravity Setting
for pickups (items, weapons and ammo) - Customizable models for ammo entities.
- Add
Master
parameter forscripted_sequence
. If the script has a master, then it won't possess the monster until the master is enabled. Sound Radius
parameter forfunc_tracktrain
- Add
HG_HOSTILE
sentence group for human grunts to use against non-player non-alien enemies (in Half-Life they use HG_ALERT only against player and HG_MONSTER against alien monsters). - Add
Speech Group
parameter for talk monsters. It's a custom prefix used by a monster. E.g. you can make Barney talk like scientists by specifying theSC
Speech group. Note that the monster will still use its original pain and death sounds in this case. - Add
bigmomma_wait_fix
configurable feature infeatureful_server.cfg
. When enabledinfo_bigmomma
entities actually use the provided Wait value (bugged in original Half-Life). - Fix the upper rope segment sometimes incorrectly aligned.
env_warpball
can create AI sounds now (e.g. combat sounds).- New flags
Relative Teleport
andRandom Destination
fortrigger_teleport
. - Allow +use, flashlight and other impulse commands during weapon reload (those commands are locked during reload in original Half-Life).