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[Docs] - How to work with colors in shaders (#9)
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# Colors | ||
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## Flutter Colors | ||
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The Color Class in Flutter is a immutable 32 bit color value, with four channels. These channels are namely Alpha, Red, Green and Blue. | ||
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Each channel are represented by two hexadecimal numbers, that can represent 255 different values. | ||
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Color(0xAARRGGBB) | ||
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AA, returns a color that matches the alpha cannel with a Hexadecimal value.(value between 00 and FF) | ||
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RR, returns a color that matches the red cannel with a Hexadecimal value.(value between 00 and FF) | ||
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GG, returns a color that matches the green cannel with a Hexadecimal value.(value between 00 and FF) | ||
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BB, returns a color that matches the blue cannel with a Hexadecimal value.(value between 00 and FF) | ||
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## Conversion from Hexadecimal color to Decimal Color | ||
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If we consider the Color(0xFF448AFF), we can deduct the following from each channel. | ||
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Alpha - FF represents this channel - if we convert the hexadecimal to decimal. | ||
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(FF)₁₆ = (15 × 16¹) + (15 × 16⁰) = (255)₁₀ | ||
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Red - 44 represent this channel - if we convert the hexadecimal to decimal. | ||
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(44)₁₆ = (4 × 16¹) + (4 × 16⁰) = (68)₁₀ | ||
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Green - 8A represent this channel - if we convert the hexadecimal to decimal. | ||
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(8A)₁₆ = (8 × 16¹) + (10 × 16⁰) = (138)₁₀ | ||
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Blue - FF represent this channel - if we convert the hexadecimal to decimal. | ||
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(FF)₁₆ = (15 × 16¹) + (15 × 16⁰) = (255)₁₀ | ||
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Now from our calculations above we can conclude that Color(0xFF448AFF) can be represented as Color.fromARGB(255, 68, 138, 255). | ||
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## GLSL color | ||
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In OpenGL Shading Language colors can be stored in floating-point vector variables. For this e use a vec4 myRGBA. | ||
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The vec4 using an array of four-component unsigned integer vector. | ||
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vec(r.r, g.g, b.b, a.a) | ||
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r.r, returns a color that matches the red cannel with a floating-point vector value.(value between 0.0 and 1.0) | ||
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g.g, returns a color that matches the green cannel with a floating-point vector value.(value between 0.0 and 1.0) | ||
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b.b, returns a color that matches the blue cannel with a floating-point vector value.(value between 0.0 and 1.0) | ||
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a.a, returns a color that matches the alpha cannel with a floating-point vector value.(value between 0.0 and 1.0) | ||
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Ref | ||
https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.40.pdf | ||
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## Converting for Hexadecimal color to vec4 Floating point color | ||
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Converting decimal numbers to floating-point the decimal value are divided by 255. | ||
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If we consider the Color(0xFF448AFF) can be represented as Color.fromARGB(255, 68, 138, 255) (rom calculation above) we can deduct the following for each channel | ||
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Alpah - 255 represents this channel - if we convert the decimal to floating-point. | ||
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255 / 255 = 1.0 | ||
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Red - 68 represents this channel - if we convert the decimal to floating-point. | ||
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68 / 255 = 0,2667 | ||
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Green - 138 represents this channel - if we convert the decimal to floating-point. | ||
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138 / 255 = 0,5412 | ||
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Blue - 255 represents this channel - if we convert the decimal to floating-point. | ||
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255 / 255 = 1.0 | ||
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Now from our calculations above we can conclude that Color(0xFF448AFF) can be represented as vec4(0,2667, 0,5412, 1.0, 1.0). | ||
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![Hex_GLSL_colour.png](https://github.com/Flutter-Bounty-Hunters/flutter_shaders/tree/main/source/images/Hex_GLSL_colour.png) |
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