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Update FEB patches
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MokhaLeee committed Dec 10, 2024
1 parent b99ac2c commit 9462539
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5 changes: 5 additions & 0 deletions Patches/PATCH_DesignerConfig.txt
Original file line number Diff line number Diff line change
Expand Up @@ -26,5 +26,10 @@ B12:$COMBO combo.lvupmode.txt=lvup_mode_normal
B13:$COMBO combo.lvupmode.txt=lvup_mode_hard
B14:$COMBO combo.PageStyle_Unit.txt=unit_page_style
B15:$COMBO combo.PageStyle_Skill.txt=skil_page_style
B16:$COMBO combo.bool.txt=gaiden_magic_en
B17:$COMBO combo.bool.txt=gaiden_magic_must_be_magic
B18:$COMBO combo.bool.txt=gaiden_magic_requires_wrank
B19:$COMBO combo.bool.txt=gaiden_magic_ai_en
B20:$COMBO combo.bool.txt=gaiden_magic_ext_conf_en

INFO=Editor: gKernelDesigerConfig
2 changes: 2 additions & 0 deletions Patches/combo.ktut.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,3 +4,5 @@
4=combat-art
5=range-attack
6=real-damage
7=gaiden B.Mag (preserved)
8=gaiden W.Mag (preserved)
29 changes: 29 additions & 0 deletions Patches/combo.stat_debuffs.txt
Original file line number Diff line number Diff line change
Expand Up @@ -39,3 +39,32 @@
28=DEBUFF_AversaNight
29=DEBUFF_YuneWhispers
2A=BUFF_PLUSMINUS
2B=ROUSE_POW
2C=ROUSE_MAG
2D=ROUSE_SKL
2E=ROUSE_SPD
2F=ROUSE_LCK
30=ROUSE_DEF
31=ROUSE_RES
32=ROUSE_MOV
33=RALLY_POW
34=RALLY_MAG
35=RALLY_SKL
36=RALLY_SPD
37=RALLY_LCK
38=RALLY_DEF
39=RALLY_RES
3A=RALLY_MOV
3B=INDOOR_MARCH_MOV
3C=NATURE_RUSH_MOV
3D=KEEPUP
3E=ARMOR_MARCH
3F=STRIDE
40=CHILL_POW
41=CHILL_MAG
42=CHILL_SKL
42=CHILL_SPD
42=CHILL_LCK
42=CHILL_DEF
42=CHILL_RES
42=GLORIFIER
6 changes: 6 additions & 0 deletions Wizardry/Misc/GaidenMagic/Source/MagAction.c
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
#include <common-chax.h>
#include <battle-system.h>
#include <kernel-tutorial.h>

#include <gaiden-magic.h>

Expand Down Expand Up @@ -114,6 +115,11 @@ bool ActionGaidenMagicStaff(ProcPtr proc)
int item = GetItemFromSlot(gActiveUnit, slot);
int hp_cost = GetGaidenWeaponHpCost(gActiveUnit, item);

if (UNIT_FACTION(gActiveUnit) == FACTION_BLUE) {
// TriggerKtutorial(KTUTORIAL_GAIDEN_WMAG);
PutKtutHistory(KTUTORIAL_GAIDEN_WMAG);
}

/* Main rountine */
ActionStaffDoorChestUseItem(proc);

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