0.1.5-rc1
Pre-release
Pre-release
What's Changed
- Sound related functions no longer break after stopping naturally
- Fix Chat Customizations disabling badges
- Optimized Avatar loading, metadata is now only parsed once
- Optimized FileAPI file reading to be much faster
- Files in Hidden Folders are now ignored so the game no longer reloads avatars unnecessarily
- Removed a confusing easter egg
- Internal avatar file extension is now .nbt and not .moon
- BBmodels from BlockBench 4.10 are now supported
- Fixed Legacy4J Compatibility!
- FileAPI now always uses the updated path & no longer requires a restart
- Fixed getShaderPackName to work with Iris 1.7+
- Fixed a VM error that would happen if toJson had an empty table
- Avatars no longer tick if the player doesn't exist
- Fixed compatibility with ChatPatches, duplicate detection now works with Emojis on
- Tweaked the CatmullRom and Bezier internal functions
- Removed Random green pixels
- Fixed crashes when opening chat across versions
- Fixed rendering issues on Forge 1.16.5
- Fixed VM errors when getting active hand on 1.16
- Fixed onPlay & subtitles not firing for all sounds above 1.20.4
- Ported to 1.20.6 and 1.21
- Added getMapData and getEntities to WorldAPI
- Added getNearestEntity to EntityAPI
- Added isMoving and isFalling to EntityAPI
- Added isIntegratedServer to ClientAPI
- Added writeToLog and warnToLog to HostAPI
- Added additional HOLDING state to animations and isHolding to check
- Added a damageEvent that runs when the entity takes damage
- Added a totemEvent that runs when a totem of undying is used
New Contributors
- @JimmyHelp made their first contribution in #218
- @Avatcher made their first contribution in #206
- @ItsToastCraft made their first contribution in #223
- @soup587 made their first contribution in #233
- @GrandpaScout made their first contribution in #235
Full Changelog: 0.1.3...0.1.5-rc1