0.1.3-rc.4
Pre-release
Pre-release
Fixes and Changes
- Changes to the RaycastAPI, now the start and end go before other args to the block and entity methods
- Fixed models using the trident parent type being displayed upside down
- Reverted the nbt avatar changes from the last version and listFiles returns . as a separator again
- 0.1.2 avatar nbt is now compatible
- Fix the version check being incorrect
- Fixed not being able to hide some modded armor or armor in general when using armor pivots
- Fixed the hat layer on the helmet not being displayed when armor pivots were active
- Fix particles not being removed
- Fixed crashes on Neoforge 1.20.2
- Fixed crashes on all 1.20.4 jars
- Fixed issues with versioning on forge rcs
- Allow the internal Avatar's get function to continue even if the player has no active avatar so it may be fetched based on nbt
New Stuff - You can now disable root rotations on the player model from the RendererAPI with rootRotationAllowed
- Added a method (getHeight) to get the current height on the heightmap to the WorldAPI
- Added the Enum of the HeightMap types to the docs
- Added a new arbitrary raycast to the RaycastAPI that uses an AABB (Axis aligned bounding box) defined by the user
- Added getRegistry to the ClientAPI that allows you to get a table of the game's registry entries, like blocks, items, point of interest types, biome surfaces, etc
- Added getEnum to the ClientAPI that allows you to get the enums from the in game docs
- Added getScoreboard to the ClientAPI to get the scoreboard from the game
- Added getTitle, getSubtitle and getActionbar to the ClientAPI
Full Changelog: 0.1.2...0.1.3-rc.4