Always Visible Surface Shader allows you to see the object through obstacles.
Asset is based on the Surface Shader syntax with the following parameters to modify:
- Texture - main texture to render on the object,
- Tint - color to tint the main texture,
- Visible alpha - value from 0.0 to 1.0 specifying the transparency of the object when it is not obscured by an obstacle,
- Hidden alpha - value from 0.0 to 1.0 specifying the transparency of the object when it is obscured by an obstacle.
Unity version:
- 2021.2.7f1.
Apply shader to a specific material in the assets and set the parameter values.