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How do i make this work on _gui_input()? #38
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The change in #42 should allow you to use Please test it and let me know if:
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Seems like change in #42 doesnt work :( |
With this change, I was also not able to use _gui_input but gestures are received in _input. In my project, I have a tree with multiple Control nodes. Grandparent > Parent > Control. Previously I had to set the MouseFilter on all of the ancestors to receive events in a particular node. I don't need to set the MouseFilter property on the ancestors of the Control node now, the Control is getting gestures from this library. In addition, _gui_input is also receiving Godot's InputEventScreenTouch events. |
It works in _input(). But is there a way to have it work in _gui_input?
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