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Change InputManager event handling to _input #42

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Federico-Ciuffardi
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Should allow _gui_input to work (#38) and also allow more flexibility in how to handle events.

Related documentation: https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html#how-does-it-work

@clm805
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clm805 commented Sep 6, 2024

I had to make the same change in my project. What was the reasoning behind making it use _unhandled_input()?

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