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…d its Editor folder - SoVariableReference handles null variable value - .editorconfig with Unix style newlines (due to format of where Shawn is currently working)
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# The purpose of .editorconfig files are explained on https://docs.microsoft.com/en-us/visualstudio/ide/create-portable-custom-editor-options | ||
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# top-most EditorConfig file | ||
root = false | ||
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# Phab forced formatting is UTF-8/ASCII Unix-style newlines with a newline ending every file | ||
[*] | ||
end_of_line = lf | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
charset = utf-8 |
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{ | ||
"name": "EditorSoArchitecture", | ||
"references": [ | ||
"SoArchitecture" | ||
], | ||
"optionalUnityReferences": [], | ||
"includePlatforms": [ | ||
"Editor" | ||
], | ||
"excludePlatforms": [], | ||
"allowUnsafeCode": false | ||
} |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using System.Collections; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using System.Collections; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using System; | ||
using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using System.Collections; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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# Goal | ||
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ScriptableObjects used for variables and events | ||
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# Inspiration | ||
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Ryan Hippies' Unite Austin 2017 talk | ||
* [The video for the talk is posted on Unity's YouTube page.](https://www.youtube.com/watch?v=raQ3iHhE_Kk) | ||
* [Here is a blog post he did about the talk](http://www.roboryantron.com/2017/10/unite-2017-game-architecture-with.html) | ||
* [The slides are on slideshare.](https://www.slideshare.net/RyanHipple/game-architecture-with-scriptable-objects) | ||
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# Setup | ||
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### Installation | ||
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These steps require Unity 2018.1.x or greater. | ||
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1. Download a release SoArchitecture0.0.x.zip from https://github.com/Feddas/SoArchitecture/releases | ||
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2. Unzip SoArchitecture0.0.x.zip into your projects Packages folder while Unity is closed. If Unity is open during the file transfer, Unity needs to be restarted to recognize the package. | ||
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``` | ||
ProjectFolder <- This should match the name of your Unity project | ||
+ Assets folder | ||
+ Packages folder <- Unzip into this folder | ||
+ SoArchitecture0.0.x <- This folder should be created from unzipping | ||
``` | ||
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3. Start Unity | ||
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[Official package manager info](https://blogs.unity3d.com/2018/05/09/unity-packages-life-cycle/). |
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{ | ||
"name": "SoArchitecture" | ||
} |
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{ | ||
"packageId": "", | ||
"version": "0.0.1", | ||
"resolvedPath": "", | ||
"name": "com.feddas.soarchitecture", | ||
"displayName": "ScriptableObject Architecture", | ||
"category": "", | ||
"description": "ScriptableObjects used for variables and events", | ||
"unity": "2018.2.0f2", | ||
"keywords": [ | ||
"architecture" | ||
] | ||
} |
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