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Add "ConvulseAmount" affliction effect parameter #14583
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Add "ConvulseAmount" affliction effect parameter #14583
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If an affliction's type is "convulse", it will cause all of the afflicted character's limbs to shake around, similiarly to what happens to characters when they start dying from the husk infection.
Now make 10 characters "convulse" at once and look at showperf |
Video on top shows 10+ characters convulsing around, second one is without the convulse affliction: 8mb.video-HaW-NdlxyPa9.mp48mb.video-42H-SOuqW2D0.mp4 |
Hmm weird 10.husk.transformations.mp4 |
Here's 10+ characters convulsing due to husk infection, no FPS drop either. 8mb.video-RhL-uXCL8Z0h.mp4 |
I don't think so What is 1.5.9.2 unstable? :BaroDev:, is it unstable and they just forgot to change this label? or some custom version? Or maybe you have non potato pc If you want to be sure you can take this mod, open "a test chamber" sub in sub editor and type triggerevent "husk lag" in console EDIT: |
My "unstable version" is just me building the current repository as "unstable" instead of "release", it should in theory behave exactly the same as the current public steam version of the game, except for the modifications made in this PR. I'll experiment with your mod when I can and see what I can find out- there might be some sort of performance issue that only happens on the release builds an not on unstable. |
8mb.video-t7G-FdbHVIC5.mp4