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Added new item icons
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- Klingon Disruptor Pistol
- Klingon Disruptor Rifle
- Neurocortical Monitor
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FabulistVtt committed Feb 27, 2023
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3 changes: 2 additions & 1 deletion packs/personal-equipment-core.db
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{"name":"Neurocortical Monitor","type":"item","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p><strong>Opportunity 1</strong></p>\n<p>The neurocortical monitor is worn on a humanoids neck and resembles a small disc with pulsing lights. Before the invention of the neurocortical monitor, long-term data collection and monitoring of a patient exhibiting signs of neurological damage or trauma had to be undertaken in controlled environments in sickbays and major hospitals. The introduction of the monitor allowed doctors to collect information about the patient&rsquo;s neurological condition in real time in everyday circumstances where certain symptoms may present more often. Use of the neurocortical monitor allows a patient undergoing observation to continue to perform normal duties, lack of this device means the patient must remain isolated in sick bay and unable to perform any normal ship functions.</p>","quantity":1,"opportunity":1,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666008738052,"modifiedTime":1666027563553,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"AbBEznE3Kg4fDprA","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Uniform","type":"item","img":"modules/sta-compendia/assets/icons/items-core/uniform_blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vEKZ4t3Pet4qYvus"}},"_id":"DFcFFVC4ppvS2QIV","system":{"description":"<p><strong>Standard Issue</strong></p>\n<p>All characters naturally receive their uniforms. The precise style of uniform will vary based on the era, and on the preferences of the Commanding Officer. Individual characters may have alterations or additional elements on their uniforms &mdash; such as a devotional earring for Bajorans, or a lab coat for medical personnel &mdash; as required. Characters will receive duty uniforms appropriate for their department and their duties, as well as a dress uniform for formal occasions.</p>","quantity":1,"opportunity":0,"escalation":0},"ownership":{"default":0,"9PI5JN2B6J6t7h1h":3},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":null,"modifiedTime":1666008482336,"lastModifiedBy":"b3MVB0kAwuP1VMcv"}}
{"name":"Anti-grav Sled","type":"item","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p><strong>Opportunity 2</strong></p>\n<p>The anti-grav sled resembles a small cart without wheels. On the bottom of the device there are multiple graviton emitters that counter the local gravity field, effectively making the sled and any items placed on it nearly weightless, though not massless. In a natural gravity field the sled is less efficient, while on a vessel that has gravity plating, the sled interacts with the ships computer to lower the artificial gravity around the sled, allowing more mass to be moved and for a longer operational timespan. Versions which double as stretchers for transporting injured personnel are often used in sickbays and hospitals.</p>","quantity":1,"opportunity":2,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666032183576,"modifiedTime":1666033427403,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"G7HXk0va6cYM6BMZ","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"PADD","type":"item","img":"modules/sta-compendia/assets/icons/items-core/romulan_padd.webp","system":{"description":"<p><strong>No Cost</strong></p>\n<p>The &lsquo;Personal Access Display Device&rsquo; allows Starfleet crew to access the database of the starship or starbase they are currently serving on, tying them into the sub-space network stretching across the Federation. This gives a user as much data access as they have clearance for, access to sub-space communication and the ability to record and transmit text, audio, and video recordings to anyone in the Federation. The primary role of a PADD on a starship is to replace paper books, manuals, technical journals, and act as a personal scheduler and as an aid to complete administrative work. While nowhere near as powerful or complex as the main computer system on a starship, a PADD is able to process and analyze data by itself, or serve as an extension of a main computer to which it is connected.</p>","quantity":1,"opportunity":0,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666032183576,"modifiedTime":1666033427403,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"MnZzZ37vqy2NH8VA","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"PADD","type":"item","img":"modules/sta-compendia/assets/icons/items-core/padd.webp","system":{"description":"<p><strong>No Cost</strong></p>\n<p>The &lsquo;Personal Access Display Device&rsquo; allows Starfleet crew to access the database of the starship or starbase they are currently serving on, tying them into the sub-space network stretching across the Federation. This gives a user as much data access as they have clearance for, access to sub-space communication and the ability to record and transmit text, audio, and video recordings to anyone in the Federation. The primary role of a PADD on a starship is to replace paper books, manuals, technical journals, and act as a personal scheduler and as an aid to complete administrative work. While nowhere near as powerful or complex as the main computer system on a starship, a PADD is able to process and analyze data by itself, or serve as an extension of a main computer to which it is connected.</p>","quantity":1,"opportunity":0,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.291","createdTime":1666032183576,"modifiedTime":1677248484933,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"MnZzZ37vqy2NH8VA","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Emergency Surgical Kit","type":"item","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p><strong>Opportunity 1</strong></p>\n<p>The standard Starfleet emergency surgical kit provides single use medical supplies capable of allowing a trained physician the means to perform complex surgical procedures in the field at the expense of equipment durability. The casing contains a builtin PADD that gives readouts on basic biological functions important to physicians such as blood pressure, heartbeat, temperature, etc. The display will also walk even unskilled civilians through steps to triage injured humanoids. An emergency surgical kit is a single-use item, its resources expended after use.</p>","quantity":1,"opportunity":1,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666008738052,"modifiedTime":1666027563552,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"OBGN4Q4Zdr5TsvoO","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Universal Translator","type":"item","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p><strong>Opportunity 1</strong></p>\n<p>A standard part of Starfleet communicators since the late 23rd century, the universal translator was originally invented before the EarthRomulan War and has been an integral part of Federation diplomacy ever since. Characters not possessing a universal translator, either through destruction or removal of a communicator, will be unable to converse with beings that do not understand the character&rsquo;s languages past basic hand gestures. Obtaining a separate universal translator provides the character with a stand-alone unit, typically more powerful than the versions found in communicators.</p>","quantity":1,"opportunity":1,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666032183576,"modifiedTime":1666033427404,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"PiXdieRlICAielon","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Environment Suit","type":"armor","img":"modules/sta-compendia/assets/icons/items-core/eva_suit.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.34eItHfwiecXvYL7"}},"_id":"QlWX1oBiKBToeOGI","system":{"description":"<p><strong>Opportunity 2</strong></p>\n<p>Environment Suits or EV Suits are normally used for extra vehicular activities &mdash; such as moving in hard vacuum. They provide minimal physical protection, mainly due to being made of tough materials. These suits are issued as and when a mission requires &mdash; the Opportunity Cost may be ignored if the mission takes place in an environment that would be deadly without protection. The suits contain magnetic boots, a supply of breathable atmosphere, radiation shielding, and a communications relay more powerful than a normal personal communicator.</p>","protection":1,"equipped":true,"opportunity":2,"escalation":0},"ownership":{"default":0,"9PI5JN2B6J6t7h1h":3},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":null,"modifiedTime":1666008301005,"lastModifiedBy":"b3MVB0kAwuP1VMcv"}}
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{"name":"Body Armor","type":"armor","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p><strong>Opportunity 1, Escalation 1</strong></p>\n<p>Body Armor has been issued periodically to Starfleet security at various times in Starfleet&rsquo;s history. In the late 23rd century, it took the form of a bulky vest and helmet, designed to absorb and disperse impacts and energy attacks. By the 24th century, ablative body armor is used mainly by personnel engaged in protracted conflict.</p>","protection":2,"equipped":true,"opportunity":1,"escalation":1},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666008569875,"modifiedTime":1666027563551,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"vPbAHmcF0tLG7b8P","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Artificial Organ","type":"item","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p>Artificial organs have been in use since the mid-20th century. Advances in neuron meshing and cybernetics have improved these devices since their introduction and have made them virtually identical in capability to biological ones. The most common internal organs in humanoids to be replaced are hearts and lungs, nearly always because of severe trauma. Characters who need an artificial organ and do not possess them will die within minutes to days depending on the organ and are typically kept on life support while one is built. A character may have an artificial organ if they have been severely injured in the past.</p>","quantity":1,"opportunity":0,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666032183576,"modifiedTime":1666033427402,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"wfqVCD0aL7IZW5hY","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Beacons","type":"item","img":"modules/sta-compendia/assets/icons/items-core/placeholder.webp","system":{"description":"<p><strong>Opportunity 1</strong></p>\n<p>Like most battery powered light sources dating back to the 20th century, the standard issue Starfleet beacon has a wider range of functions including changing the frequency of the light emitted from the near infrared to long-wave ultraviolet or providing a &lsquo;white&rsquo; light for species that evolved with different natural light. Beacons can also be set to emit entirely in the near infrared, providing a short-term heat source in a survival situation. Standard Starfleet beacons are worn on the wrist and are held in place with a strap, but also can be hand-held, mounted on helmets, or fitted to phaser type-3.</p>","quantity":1,"opportunity":1,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.288","createdTime":1666032183576,"modifiedTime":1666033427403,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"xFINrzreqUkKYt5j","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
{"name":"Neurocortical Monitor","type":"item","img":"modules/sta-compendia/assets/icons/items-core/neurocortical-monitor.webp","system":{"description":"<p><strong>Opportunity 1</strong></p>\n<p>The neurocortical monitor is worn on a humanoids neck and resembles a small disc with pulsing lights. Before the invention of the neurocortical monitor, long-term data collection and monitoring of a patient exhibiting signs of neurological damage or trauma had to be undertaken in controlled environments in sickbays and major hospitals. The introduction of the monitor allowed doctors to collect information about the patient&rsquo;s neurological condition in real time in everyday circumstances where certain symptoms may present more often. Use of the neurocortical monitor allows a patient undergoing observation to continue to perform normal duties, lack of this device means the patient must remain isolated in sick bay and unable to perform any normal ship functions.</p>","quantity":1,"opportunity":1,"escalation":0},"effects":[],"flags":{},"_stats":{"systemId":"sta","systemVersion":"1.1.9","coreVersion":"10.291","createdTime":1666008738052,"modifiedTime":1677441056158,"lastModifiedBy":"b3MVB0kAwuP1VMcv"},"_id":"AbBEznE3Kg4fDprA","folder":null,"sort":0,"ownership":{"default":0,"b3MVB0kAwuP1VMcv":3}}
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