Fortnite Type-Mappings for FModel.
We have some basic guidelines before creating a PR:
-
the JSON format should be prettified with a tab space of 2
- you can use jsonformatter.org if your editor cannot do that
-
the additional
F
orU
at the beginning of a struct/class name should be removed- e.g.
FFortItemEntry
->FortItemEntry
/UFortHelpPanel
->FortHelpPanel
- e.g.
-
EnumProperties should have the right
enumName
and their values added in the EnumMappings file -
engine/core structs such as
FVector
should not be added as a key in the TypeMappings file as they are parsed sequentially- if you are not sure if FModel already has support for them, you can check if its present in FModel's UScriptStruct.cs file