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Update zh_cn.json #266

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147 changes: 129 additions & 18 deletions common/src/main/resources/assets/ftbchunks/lang/zh_cn.json
Original file line number Diff line number Diff line change
Expand Up @@ -10,36 +10,147 @@
"ftbchunks.own_claimed_chunks_on_map": "在地图上显示你自己声明的区块",
"ftbchunks.in_world_waypoints": "在世界上显示路径点",
"ftbchunks.death_waypoints": "死亡时创建死亡路径点",
"ftbchunks.death_waypoint_autoremove_distance": "死亡点自动移除距离",
"ftbchunks.death_waypoint_autoremove_distance.tooltip": "若大于0,则当你与最近死亡点之间的距离小于设定值时,它将被移除",
"ftbchunks.map_mode": "地图模式",
"ftbchunks.zoom_warning": "受内存限制的最小缩放指数",
"ftbchunks.waypoint_fade_distance": "路径点光束淡出距离",
"ftbchunks.waypoint_dot_fade_distance": "路径点小点淡出距离",
"ftbchunks.biome_blend": "群系过渡",
"ftbchunks.biome_blend.none": "无(最快)",
"ftbchunks.biome_blend.blend_3x3": "过渡 3x3",
"ftbchunks.biome_blend.blend_5x5": "过渡 5x5",
"ftbchunks.biome_blend.blend_7x7": "过渡 7x7",
"ftbchunks.biome_blend.blend_9x9": "过渡 9x9",
"ftbchunks.biome_blend.blend_11x11": "过渡 11x11",
"ftbchunks.biome_blend.blend_13x13": "过渡 13x13",
"ftbchunks.biome_blend.blend_15x15": "过渡 15x15(最慢)",
"ftbchunks.water_height_factor": "水面权重系数",
"ftbchunks.minimap": "小地图位置",
"ftbchunks.minimap_scale": "小地图比例",
"ftbchunks.minimap_locked_north": "小地图锁定北方",
"ftbchunks.minimap_waypoints": "小地图路径点",
"ftbchunks.minimap_entities": "小地图实体",
"ftbchunks.minimap_entity_heads": "小地图实体图标",
"ftbchunks.minimap_player_heads": "小地图玩家图标",
"ftbchunks.minimap_large_entities": "小地图大型实体",
"ftbchunks.minimap_xyz": "小地图XYZ",
"ftbchunks.minimap_biome": "小地图生物群系",
"ftbchunks.minimap_blur": "小地图锐化",
"ftbchunks.minimap_compass": "小地图指南针",
"ftbchunks.minimap_visibility": "小地图透明度",
"ftbchunks.minimap_zone": "小地图zone",
"ftbchunks.only_surface_entities": "仅显示地表生物",
"ftbchunks.experimental_performance_improvement": "实验性性能优化",
"ftbchunks.memory": "内存占用",
"ftbchunks.minimap": "小地图",
"ftbchunks.minimap.enabled": "启用",
"ftbchunks.minimap.position": "位置",
"ftbchunks.minimap.position_offset_x": "水平位置偏移",
"ftbchunks.minimap.position_offset_y": "垂直位置偏移",
"ftbchunks.minimap.position_offset_condition": "位置偏移条件",
"ftbchunks.minimap.position.none": "无",
"ftbchunks.minimap.position.bottom_left": "左下",
"ftbchunks.minimap.position.left": "左",
"ftbchunks.minimap.position.top_left": "左上",
"ftbchunks.minimap.position.top_right": "右上",
"ftbchunks.minimap.position.right": "右",
"ftbchunks.minimap.position.bottom_right": "右下",
"ftbchunks.minimap.scale": "尺寸",
"ftbchunks.minimap.locked_north": "北向锁定",
"ftbchunks.minimap.waypoints": "路径点",
"ftbchunks.minimap.entities": "实体",
"ftbchunks.minimap.entity_heads": "实体头像",
"ftbchunks.minimap.player_heads": "玩家头像",
"ftbchunks.minimap.large_entities": "大型实体",
"ftbchunks.minimap.zoom": "小地图缩放",
"ftbchunks.minimap.xyz": "小地图坐标",
"ftbchunks.minimap.biome": "小地图群系",
"ftbchunks.minimap.blur_mode": "小地图模糊模式",
"ftbchunks.minimap.blur_mode.auto": "自动",
"ftbchunks.minimap.blur_mode.on": "开启",
"ftbchunks.minimap.blur_mode.off": "关闭",
"ftbchunks.minimap.compass": "小地图指南针",
"ftbchunks.minimap.visibility": "可见度",
"ftbchunks.minimap.zone": "区域",
"ftbchunks.minimap.square": "方形小地图",
"sidebar_button.ftbchunks.chunks": "FTB区块声明",
"key.categories.ftbchunks": "FTB区块声明",
"key.ftbchunks.map": "打开FTB区块声明地图",
"key.ftbchunks.minimap.zoomIn": "放大小地图",
"key.ftbchunks.minimap.zoomOut": "缩放小地图",
"key.ftbchunks.add_waypoint": "快速添加路径点",
"key.ftbchunks.waypoint_manager": "路径点列表",
"wilderness": "野外",
"ftbchunks.no_server_mod": "服务器需要此Mod!",
"ftbchunks.already_claimed": "此区块已被%s认领",
"ftbchunks.already_claimed": "该区块已被%s声明",
"ftbchunks.deathpoint_removed": "路径点“%s”已被自动移除",
"ftbchunks.gui.claimed": "已声明区块",
"ftbchunks.gui.force_loaded": "强制加载",
"ftbchunks.gui.force_load_expires": "强制加载已过时",
"ftbchunks.gui.allies": "盟友",
"ftbchunks.gui.ally_whitelist": "盟友白名单",
"ftbchunks.gui.ally_blacklist": "盟友黑名单",
"ftbchunks.gui.large_map": "大地图",
"ftbchunks.gui.claimed_chunks": "声明区块",
"ftbchunks.gui.waypoints": "路径点",
"ftbchunks.gui.add_waypoint": "添加路径点",
"ftbchunks.gui.waypoints": "路径点列表",
"ftbchunks.gui.add_waypoint": "新建路径点",
"ftbchunks.gui.settings": "设置",
"ftbchunks.gui.sync": "与盟友共享地图"
"ftbchunks.gui.settings.server": "服务器设置",
"ftbchunks.gui.sync": "与盟友共享地图",
"ftbchunks.gui.clear_deathpoints": "删除所有死亡路径点",
"ftbchunks.gui.delete_waypoint": "确定删除路径点“%s”吗?",
"ftbchunks.gui.change_color": "改变颜色",
"ftbchunks.gui.hold_alt_for_dates": "按住alt:显示绝对时间",
"ftbchunks.gui.mouse_wheel_expiry": "鼠标滚轮:调整强制加载过时时间",
"ftbchunks.gui.teleport": "传送",
"ftbteamsconfig.ftbchunks": "FTB区块声明配置",
"ftbteamsconfig.ftbchunks.allow_fake_players": "允许所有玩家假人",
"ftbteamsconfig.ftbchunks.allow_fake_players.tooltip": "将所有玩家假人视为盟友。\n注意:启用此项可能让恶意玩家通过假人玩家改变你的声明。若不确定,请禁用。",
"ftbteamsconfig.ftbchunks.allow_named_fake_players": "视为盟友的玩家假人名字或ID",
"ftbteamsconfig.ftbchunks.allow_named_fake_players.tooltip": "将这些玩家假人视为盟友。\n注意:启用此项可能让恶意玩家通过假人玩家改变你的声明。若不确定,请留空。",
"ftbteamsconfig.ftbchunks.allow_fake_players_by_id": "按玩家ID允许玩家假人",
"ftbteamsconfig.ftbchunks.allow_fake_players_by_id.tooltip": "若某真人玩家作为盟友或队员被允许这么做,则允许拥有同样ID的玩家假人改变你的声明。若不确定,请启用。",
"ftbteamsconfig.ftbchunks.allow_explosions": "允许爆炸破坏",
"ftbteamsconfig.ftbchunks.allow_explosions.tooltip": "已声明的区块内是否允许爆炸破坏方块?",
"ftbteamsconfig.ftbchunks.block_edit_and_interact_mode": "方块编辑/交互模式",
"ftbteamsconfig.ftbchunks.block_edit_and_interact_mode.tooltip": "方块在被放置、破坏,或交互时启用",
"ftbteamsconfig.ftbchunks.block_edit_mode": "方块编辑模式",
"ftbteamsconfig.ftbchunks.block_edit_mode.tooltip": "方块被防止或破坏时启用",
"ftbteamsconfig.ftbchunks.block_interact_mode": "方块交互模式",
"ftbteamsconfig.ftbchunks.block_interact_mode.tooltip": "方块被右键时启用,比如打开箱子或拉动拉杆",
"ftbteamsconfig.ftbchunks.entity_interact_mode": "实体交互模式",
"ftbteamsconfig.ftbchunks.entity_interact_mode.tooltip": "实体被右键时启用",
"ftbteamsconfig.ftbchunks.nonliving_entity_attack_mode": "非生物实体攻击模式",
"ftbteamsconfig.ftbchunks.nonliving_entity_attack_mode.tooltip": "左键非生物实体(船、物品展示框等)时启用",
"ftbteamsconfig.ftbchunks.minimap_mode": "小地图模式",
"ftbteamsconfig.ftbchunks.location_mode": "位置可见性",
"ftbteamsconfig.ftbchunks.location_mode.tooltip": "指定能在大小地图上看到你的玩家(在原版的追踪半径外)",
"ftbteamsconfig.ftbchunks.claim_visibility": "区块声明可见性",
"ftbteamsconfig.ftbchunks.claim_visibility.tooltip": "指定能在大小地图上看到你声明区块的玩家",
"ftbchunks.fake_players": "允许玩家假人",
"ftbchunks.fake_players.tooltip": "CHECK:像真人玩家那样检测玩家假人\nDENY:永不允许玩家假人\nALLOW:始终允许玩家假人",
"ftbchunks.max_claimed_chunks": "每个玩家最多声明的区块数量",
"ftbchunks.max_force_loaded_chunks": "每个玩家最多强制加载的区块数量",
"ftbchunks.chunk_load_offline": "允许离线玩家强制加载",
"ftbchunks.chunk_load_offline.tooltip": "强制加载模式设为“default”\n时的默认离线区块加载行为",
"ftbchunks.force_load_mode": "强制加载模式",
"ftbchunks.force_load_mode.tooltip": "NEVER:只在队伍中有至少一名在线玩家时允许强制加载\nALWAYS:始终允许强制加载,\n即使没有在线玩家\n默认:只要有一名队伍中的玩家拥有\n“ftbchunks.chunk_load_offline”FTB等级的许可,\n,就能强制加载,或启用了“允许离线玩家强制加载”。",
"ftbchunks.disable_protection": "禁用声明保护",
"ftbchunks.disable_protection.tooltip": "适用于玩家间可信任的私人的服务器\n或声明区块仅用于强制加载的情形",
"ftbchunks.ally_mode": "允许玩家修改盟友设置",
"ftbchunks.ally_mode.tooltip": "DEFAULT:FTB团队盟友的状态需被检测\nFORCED_ALL:所有玩家都被视为盟友\nFORCED_NONE:不会有被视为盟友的玩家",
"ftbchunks.claim_dimension_blacklist": "维度黑名单",
"ftbchunks.claim_dimension_blacklist.tooltip": "无法被声明区块的维度。\n比如,如果你希望禁用末地的区块声明,你可以添加\"minecraft:the_end\"到此栏",
"ftbchunks.no_wilderness": "保护未声明区块",
"ftbchunks.no_wilderness.tooltip": "若启用,区块在被声明前,无法放置方块",
"ftbchunks.force_disable_minimap": "在客户端禁用小地图",
"ftbchunks.max_idle_days_before_unclaim": "解除声明的闲置时间上限",
"ftbchunks.max_idle_days_before_unclaim.tooltip": "如果在设定值的天数内,队伍中没有玩家上线,\n则解除该队伍的区块声明。\n设为0将禁用自动声明解除。",
"ftbchunks.max_idle_days_before_unforce": "解除强制加载的限制时间上限",
"ftbchunks.max_idle_days_before_unforce.tooltip": "如果在设定值的天数内,队伍中没有玩家上线,\n则解除该队伍的强制加载。\n设为0将禁用自动强制加载解除。",
"ftbchunks.long_range_tracker_interval": "远距玩家追踪间隔",
"ftbchunks.long_range_tracker_interval.tooltip": "更新远距离玩家追踪数据的间隔(刻)。\n更低的值意味着更频繁的更新,但更大的服务器及网络负担;\n请谨慎设置,尤其在繁忙的服务器上。\n设为0将禁用远距追踪。",
"ftbchunks.protect_unknown_explosions": "防止来源未知的爆炸",
"ftbchunks.protect_unknown_explosions.tooltip": "有些爆炸的来源(如恶魂)无法在代码中被检测到。\n若启用,则会组织声明的区块中,未知来源的爆炸破坏",
"ftbchunks.hard_team_claim_limit": "队伍声明硬限制",
"ftbchunks.hard_team_claim_limit.tooltip": "队伍区块声明的硬限制,\n无视队员数量或队伍声明上限的计算模式",
"ftbchunks.hard_team_force_limit": "队伍区块加载硬限制",
"ftbchunks.hard_team_force_limit.tooltip": "队伍强制加载的硬限制,\n无视队员数量或队伍强制加载上限的计算模式",
"ftbchunks.party_limit_mode": "队伍声明/强制加载上限的计算模式",
"ftbchunks.party_limit_mode.tooltip": "队伍声明或强制加载上限的模式。\nLARGEST:使用队员中最大的上限\nSUM:累加所有队员的上限\nOWNER:只使用队长的上限\nAVERAGE:使用队员的平均上限。",
"ftbchunks.require_game_stage": "使用地图需解锁游戏阶段",
"ftbchunks.require_game_stage.tooltip": "若启用,玩家需要达到“ftbchunks_mapping”游戏阶段后(需要KubeJS或Gamestages模组)才能打开大地图或看到小地图",
"ftbchunks.memory.region_release_time": "闲置区域数据释放间隔",
"ftbchunks.memory.region_release_time.tooltip": "释放512x512的限制区域数据的间隔\n更小的值意味着更少的内存占用量,但由于被释放的区域被重载,将导致更频繁的硬盘访问\n设为0将禁用闲置区域数据释放。",
"ftbchunks.memory.autorelease_on_map_close": "大地图关闭时自动释放区域数据",
"ftbchunks.memory.autorelease_on_map_close.tooltip": "大地图关闭后,自动释放区域数据直至此值。\n更小的值意味着更少的内存占用量,但由于被释放的区域被重载,将导致更频繁的硬盘访问\n设为0将禁用大地图关闭时自动区域数据释放。",
"ftbchunks.memory.max_zoom_constraint": "地图缩放限制",
"ftbchunks.memory.max_zoom_constraint.tooltip": "若启用,将根据已探索的区域和内存限制,设置地图的最小缩放程度。\n若此项带来了不便,请禁用之。"
}