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@Garanas Garanas released this 31 Dec 08:59
· 651 commits to develop since this release
b58f7d3

A hotfix addressing lingering issues of the year 2023.

With gratitude to all those who took the time to report issues,

Happy holidays to those that celebrate them,

Jip

Balance

  • (#5783) Revert the location of the UEF ACU teleport enhancement

There was an unforeseen strategy that one can apply when teleporting a UEF ACU with a Billy. The Billy enhancement now occupies the same slot as the teleport enhancement again.

  • (#5782) Cybran tactical missiles now split when they are intercepted by the Aeon TMD

In moderate quantities it can create a fascinating show to watch.

tactical-missiles-aeon-tmd-01.mp4

Bug Fixes

  • (7c624e, #5772) Fix rapid-fire on Aeon and Seraphim tech 2 stationary flak.

  • (#5782) Fix the Aeon TMD being unable to prevent the Billy from exploding.

  • (#5782) Fix the Aeon TMD firing its flare too late for incoming missiles.

Due to a bug, the Volcano had a target check interval of 1.0 seconds instead of 0.4 seconds, making it unable to reliably catch Seraphim tactical missiles due to their speed.

  • (#5782) Fix the Aeon TMD locking onto missiles that it can't intercept.

This would prevent other TMD with a better chance at intercepting the missile from locking on.

  • (#5782) Fix the Aeon TMD not tracking its intercept count.

Features

  • (c696d43) Introduce a game option to scale strategic icons.

Also scales the pause and stun icons. Useful on monitors with high pixel density. A scale of 150% may distort the strategic icons.

  • (9fd0b50) Add the ability to compute a detailed path for AIs.

The function is in NavUtils.lua and is named DetailedPathTo. The function is expensive in comparison to the standard PathTo function.

Graphics

  • (ff6c016) Add new, high-quality strata layers and decals.

These assets are available through the FAF editor after retrieving the latest patch. The new biome is named 'New Realms.'

Other Changes

Contributors

With thanks to the following people who contributed through coding:

With thanks to the following people who contributed through model, texture, description and effect changes:

  • Sting

With thanks to the following people who contributed through binary patches:

And, last but certainly not least - with thanks to those that took part in constructive discussions: