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fixed burst namespace in skeletonDriver
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Extrys committed Apr 15, 2024
1 parent 89ff734 commit d03968b
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Runtime/Scripts/XRMasterHandSkeletonDriver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR.Hands;

#if BURST_PRESENT
[BurstCompile]
using Unity.Burst;
[BurstCompile]
#endif
public class XRMasterHandSkeletonDriver : MonoBehaviour, ISerializationCallbackReceiver
{
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