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Releases: Eranziel/foundryvtt-lancer

v2.2.1

30 Jul 04:18
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2.2.1 (2024-07-29)

Bug Fixes

  • #740 - Fix "X"'s floating outside of the checkboxes in attack/check HUDs.
  • Fix required Terrain Height Tools version for LOS checks to 0.3.3.

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v2.2.0

29 Jul 04:07
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2.2.0 (2024-07-28)

Features

  • Attack LOS preview with Terrain Height Tools integration. If Terrain Height Tools > 3.0 is installed and activated in your world, hovering over attack targets or cover UI in the attack HUD will have THT draw LOS from the attacking token to the target.
  • Move the targetting template buttons to make them more discoverable. They are now between the acc/diff section and the targets section.
  • #485 - Add a small summary of the weapon/tech attack's stats to the attack HUD and attack chat cards.

Bug Fixes

  • Fix the double "Edit" options in NPC feature 3-dot menus.
  • Remove non-functional 3-dot menus from Bond stress and XP counters.

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v2.1.8

21 Jul 15:28
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2.1.8 (2024-07-21)

Bug Fixes

  • #646 - Allow removing Bond burdens and clocks, and remove an extra "Edit" entry in their context menus.
  • #729 - Remove unnecessary notification when all of an NPC's features are charged at the start of their turn.
  • #730 - Ensure that deployable, frame, and NPC class size stats are either 0.5 or an integer number.
  • #735 - Fix bug breaking pilot weapon sheets when they had the Loading tag.
  • Prevent errors which could occur with token size automation.
  • Fix tech attacks not consuming Lock On.
  • Fix "Ruin" macro to include Valk's updates from 1.6.X.
  • Fix default art for Kobold and Lich.

Misc

  • Improve accessibility of checkboxes in sliding HUD UIs.
  • Allow Scan chat messages to be popped out into floating windows.
  • Add default art for Genghis Mk I and Ranger Swallowtail. Update default art for Iskander.

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v2.1.7

10 Jul 23:19
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2.1.7 (2024-07-10)

Bug Fixes

  • #712 - Show an empty Aux slot on Flex mounts with only one Aux mounted, and allow populating it with drag-drop.

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v2.1.6

10 Jul 19:40
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2.1.6 (2024-07-10)

Bug Fixes

  • #117 - Automatically add +1 attack bonus for Death's Head ranged attacks.
  • #546 - Add an automation setting to control whether NPCs automatically roll for recharge at start of turn.
  • #714 - Do not refill hp after losing last structure.
  • #721 - Fix LCP imports missing Statuses.
  • #723 - Fix missing import of superheavy mount from Comp/Con pilots, for those who have the Superheavy Mounting core bonus.

Misc

  • Add configuration options in the "Scan" and "Scan (Journal)" macros to modify scan target permissions (for example, so you can give all players Observer permission after scanning).
  • Add custom styling for Carousel Combat Tracker tooltips.
  • Center all icon SVGs in systems/lancer/assets/icons/
  • Add white versions of all icons in systems/lancer/assets/icons/white/
  • Add text files to system assets folders which hopefully will warn some people to not upload custom assets to those folders.
  • Add documentation about the development workflow for contributing to the system macros compendium

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v2.1.5

28 Jun 23:51
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2.1.5 (2024-06-28)

Bug Fixes

  • #634 - Allow editing and deleting actions on items.
  • #653 - Fix 2nd non-functional "Edit" option in 3-dot menu for active effects on mech sheets.
  • #700 - Avoid unnecessary errors by ensuring only one client runs certain code on NPC and mech updates.
  • #707 - Fix bug causing GM-initiated hp/heat changes from triggering structure/stress prompts for connected players.
  • #709 - Fix size 0.5 PC tokens breaking the attack HUD.
  • #712 - Properly import 2nd+ weapons on mounts (aux/aux and flex) during Comp/Con import.
  • #713 - Remove non-functional "EFFECT" field from Status/Condition sheets.

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v2.1.4

20 Jun 04:40
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2.1.4 (2024-06-19)

Bug Fixes

  • #696 - Use actor image instead of token image in attack HUD and attack chat cards to avoid broken images with animated tokens.
  • #697 - Fix NPC tech attack features being modified to non-attacks after attacking.
  • #698 - Fix Bond context menu on pilot sheets.
  • #674 - Attempt to fix adding custom NPC features to NPC classes/templates by using the item ID as a default LID.
  • #692 - Hide superheavy bracing warning for integrated superheavy weapons.
  • #673 - Fix invade actions from Hacker talent.

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v2.1.3

16 Jun 21:34
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2.1.3 (2024-06-16)

Bug Fixes

  • Fix some visual issues with NPC feature limited, loading, and charged cards.

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v2.1.2

16 Jun 21:12
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2.1.2 (2024-06-16)

Bug Fixes

  • #688 - Fix issues interacting with items after drag-and-drop sorting. Item context menus, limited uses, loading, and charged toggles affected the wrong items; this is now fixed.
  • #690 - Fix parsing of quick tech / full tech actions during LCP import. You will need to rebuild/re-import your LCPs to repair the affected items.

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v2.1.1

16 Jun 03:38
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2.1.1 (2024-06-15)

Misc

  • Add a migration troubleshooting section to welcome journal.
  • Add a banner image for the system card on the setup screen.
  • Add default sprites for Calendula, Empakaai, Stortebeker, Orchis, Viceroy, Tempest, and Leech. Thanks, Retrograde!
  • Update default sprites for Goblin, Pegasus, Nelson, Vlad, Metalmark, and Swallowtail. Thanks, Retrograde!

Bug Fixes

  • #676 - Fix import of NPC "on hit" effects. Requires re-importing LCPs to update compendium data.
  • #679 - Ensure weapon damage can be edited on new NPC features.
  • #678 - Fix bug causing all NPC tech actions to be treated as attacks. Requires re-importing LCPs to update compendium data.
  • #683 - Include weapon mods in used SP calculation for mechs.
  • #669 - Fix deployable stats reverting to defaults on refresh.
  • #687 - Fix issues re-importing some third-party LCPs.
  • #677 - Fix drag-and-drop sorting of mech systems and NPC features on actor sheets.
  • Ensure bonuses are propagated to mechs and deployables when pilot or deployer are set.

Full changelog