Releases: Eranziel/foundryvtt-lancer
Releases · Eranziel/foundryvtt-lancer
v1.1.0
1.1.0 (2022-01-25)
Features
- #378 - Full compatibility with Foundry v9.
- #5 - Lancer Initiative has been rolled into the system, so it no longer needs to be installed separately!
- #62, #129 - Added generic tech attack roller to NPC sheets.
- #70 - Integrated weapon and system details are now shown on mech frame item sheets.
- #228 - Remaining generic item reference boxes have been replaced with more informative cards on all sheets.
- Added more information on weapon mod previews. They should be more useful now!
- Added a setting under system automation for limited systems uses tracking.
- Improved tracking for limited systems uses in several areas.
- Improved tracking and editing for counters in several areas.
- Added chat macro for frame traits.
Bug Fixes
- #313 - Fix issue causing duplicate weapon tags on LCP import.
- #335 - Fix issue causing custom-selected token art to be overwritten during sync.
- #346, #362 - Edit locations for effect, on-hit, on-attack, and on-crit added to mech weapon sheet.
- #353 - NPC weapons now correctly apply self heat.
- #354 - NPC basic attacks now correctly use tier as attack bonus.
- #363 - Mech weapon sheet loading tracking is now functional.
- #367 - NPC feature drag and drop functions are repaired on NPC actor sheet and NPC class & template sheets.
- #368 - Overcharge counter is now reset by the full repair macro.
- #381 - Fix issue causing NPC tech attacks to not initialize the attack roller with their innate accuracy.
- #387 - Core systems on mech sheets show actions.
- #389 - Fix issue causing non-roll macros to always be whispered to GM.
- Fix missing Blast 1 macro in AOE Templates compendium.
- Several error messages now provide more useful information.
- Overheat automation now correctly states that single-stress actors are exposed, instead of stating they melt down.
v1.0.3
1.0.3 (2021-09-22)
Features
- Reorganized system automation settings into their own sub-menu.
- Structure/stress macros now use a HUD similar to attacks, improved logic, and automatically trigger (unless disabled via automation settings) when hp < 0 and heat > max.
- #229 - Weapons with the self heat tag now apply heat to the owner when used.
- Add context menus to item preview cards with options to edit, remove, and mark as destroyed/repaired. Replaces the static delete buttons and "click almost anywhere to open the item" functionality.
Bug Fixes
- #309 - Adding Fomorian Frame to size 1/2 mechs correctly sets size to 1 instead of 1.5.
- #334 - Fix a local caching issue when retrieving pilot data from Comp/Con vaults.
- Fix file pickers for actor images rendering behind actor sheets instead of in front.
- Fix token bars not rendering in Foundry v9.
- Fix NPC recharge macro sometimes not firing at start of turn.
v1.0.2
1.0.2 (2021-09-08)
Features
- #120 - Mechs and NPCs which do not have custom artwork set will now use a set of defaults from Retrograde Minis. Thanks a ton to Retrograde for letting us use their fantastic artwork!
- #122 - Changing the size of Mech and NPC Actors will set the appropriate square token size and Hex Size Support configuration, if that module is installed and enabled.
- #178 - Add handling for "overcharge" bonuses on pilot & mech items. Heatfall CB (and any homebrew LCPs that affect overcharge) now correctly modify the overcharge roll sequence.
- #292 - Add active mech management to pilot sheet, including list of inactive mechs.
- The Pilot sheet has been reorganized to be more similar to Comp/Con. The NARRATIVE tab now contains pilot-centric data (LL, grit, skill triggers, and pilot gear), and the TACTICAL tab contains things which affect mechs (Counters, HASE, Talents, Licenses, Core Bonuses).
Bug Fixes
- #298 - Fixed remaining cases where macros rolled from an unlinked token's sheet did not use that token's state for the roll.
- #300 - Fix CORS issues with default token images by packaging defaults (Retrograde artwork) within the system.
- #301 - Fix issue causing imported mechs' tokens to default to unlinked and hostile.
- #310 - Fix issue erroneously preventing macros from linked mech/pilot token sheets.
- Fix issue preventing use of talent rank macros from mech sheet.
- Fix issue causing irregularities with Sensor Sight token detection radius.
- Fix issue preventing display of size 1/2 icon on various sheets.
- Crit damage rolls now comply with Lancer RAW procedure, re-using the normal damage roll results.
v1.0.1
1.0.1 (2021-09-02)
Features
- Bolts has added a button to the attack HUD for placing templates according to the weapon's profile! Tokens under the template will be automatically targeted, updating the attack HUD.
- The AoE Macros compendium has been updated so that the templates automatically target tokens they are placed upon.
Bug Fixes
- #297 - Impaired is now applied to tech attacks as well.
- #298 - Macros rolled from an unlinked token's sheet will use that token's name in chat.
- #299 - Invisibility applies before any other attack modifiers, and spotter now correctly rerolls the entire attack roll.
- #307 - Fixed talent action macros on mech sheets.
v1.0.0
1.0.0 (2021-08-31)
Features
- The accuracy/difficulty prompt has been completely revamped as an attack prompt and a check prompt, thanks to sohum! The new version is more informative and responsive, allows setting acc/diff individually on multi-target attacks, and automatically adjusts based on the Impaired status on the attacker and Lock On status on the target.
- The template macros in the AoE Macros compendium have been repaired and updated, thanks to Bolts! For now, there are no user-visible changes, but the groundwork is laid for integrating them with the new attack prompt, including automatic targeting of tokens under the laid template.
Bug Fixes
- #233 - We no longer override the token data on new Actors, allowing the Foundry configuration for default settings to work as expected.
- #260 - Dice So Nice (and other modules that trigger on dice rolls) will once again trigger on skill check rolls.
- #262 - Importing an Actor from a compendium no longer overwrites the imported data with defaults.
- #271 - Actor attribute names have been standardized. Pilots now have burn and overshield, and the unnecessary
current_
prefix on many attributes have been removed. - #276 - Fix a small formatting issue on the secondary roll button in structure/stress chat messages.
- #278 - Add capability to rename and delete weapon profiles via right click menu.
- #280 - Show talent actions alongside talents in pilot/mech sheets.
- #288 - Remove an unnecessary warning displayed during structure/stress macros.
v0.1.21
0.1.21 (2021-08-18)
- Version Warning: Add a warning when run on Foundry 0.8.x stating incompatibility and what options are available.
- Mech Sheet: Fix for missing core power icon.
v0.1.20
0.1.20 (2021-01-20)
Features
- Macros: Add automatic crit damage handling. Thanks, descention!
- Macros: Add item and actor IDs to attack cards to increase module support. Thanks, kreisl!
Bug Fixes
- NPC Sheet: Updating an NPC's embedded class also updates the NPC's stats. Closes #127.
v0.1.19
0.1.19 (2020-12-17)
Features
- Macros: Add options object for attack macros to specify static attack bonus and bonus damage. Partial for #117.
Bug Fixes
- Macros: Fix a bug with structure/overheat macros that displayed the wrong result when multiple 1's are rolled.
- NPC Sheet: Fix a bug preventing NPC features from being deleted. Closes #123.
v0.1.18
0.1.18 (2020-12-15)
Bug Fixes
- Macros: Fix a bug with the structure/overheat macros that decide to declare your mech destroyed if structure/stress are full.
v0.1.17
0.1.17 (2020-12-15)
Features
- Macros: Structure and Overheat macros have been added. They can be found in the "LANCER Macros" Compendium, and their functionality can be customized using the system settings. Closes #91.
- Macros: Macros for placing common AOE templates have been added. They can be found in the "AoE Templates" Compendium.
- NPC Classes: Add functionality to NPC Class sheet allowing features from Compendium to be added. Partial for #110.
Bug Fixes
- NPCs: Don't override NPC stat values when duplicating NPCs. Closes #94.
- Pilot/NPC Sheet: Fix a bug which overwrites prototype token name even if the Actor's name was not edited. Closes #116.
- Item Sheets: Fix some inconsistencies in how range and damage selectors were handled, which caused charge-type systems in particular to lose data when saved. Closes #116.
- Macros: Fix and improve Overkill handling for attack macros.