Releases: EpicGamesExt/BlenderTools
Releases · EpicGamesExt/BlenderTools
Send to Unreal 1.4.12
Merge pull request #162 from drichardson/fix-102
Use tempfile.gettempdir() instead of script addon directory for temp files
UE to Rigify 1.3.14
Merge pull request #160 from james-baber/fix-deleting-node-bug
Deleting connected bone remapping nodes now updates constraints
#159
UE to Rigify 1.3.13
Merge pull request #156 from james-baber/freeze-rig-when-loading-from-control-mode
Prevent regenerating a new rig on file load
Send to Unreal 1.4.11
Merge pull request #155 from james-baber/export-first-child-mesh-in-collection
use only the name of the child mesh that is under the mesh collection otherwise require the user to specify the path
#133
Send to Unreal 1.4.10
Merge pull request #150 from james-baber/fix-lod-order
fixed lod order
#30
UE to Rigify 1.3.12
Allow empty node sockets (#138)
fixes bug when empty node sockets are in a template. Mentioned in #12
UE to Rigify 1.3.11
Fix undo history (#137)
Fixed undo bug by clearing all undo history after mode change
#12
UE to Rigify 1.3.10
Merge pull request #126 from james-baber/fix-flipping-bones
fixed jittering bones in unreal and rigify locked IK poles.
fixes issues:
#55
#38
#120
Send to Unreal 1.4.9
Merge pull request #126 from james-baber/fix-flipping-bones
fixed jittering bones in unreal and rigify locked IK poles.
fixes issues:
#55
#38
#120
Send to Unreal 1.4.8
The correct active object was not set before the duplication. This should fix bug #124