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Releases: EpicGamesExt/BlenderTools

Send to Unreal 1.4.12

20 Nov 21:52
7e87cf9
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Merge pull request #162 from drichardson/fix-102

Use tempfile.gettempdir() instead of script addon directory for temp files

UE to Rigify 1.3.14

20 Nov 02:48
a88b839
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Merge pull request #160 from james-baber/fix-deleting-node-bug

Deleting connected bone remapping nodes now updates constraints
#159

UE to Rigify 1.3.13

18 Nov 00:26
9c770b6
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Merge pull request #156 from james-baber/freeze-rig-when-loading-from-control-mode

Prevent regenerating a new rig on file load

Send to Unreal 1.4.11

17 Nov 23:17
3e117d0
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Merge pull request #155 from james-baber/export-first-child-mesh-in-collection

use only the name of the child mesh that is under the mesh collection otherwise require the user to specify the path
#133

Send to Unreal 1.4.10

12 Nov 21:36
e453c2f
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Merge pull request #150 from james-baber/fix-lod-order

fixed lod order
#30

UE to Rigify 1.3.12

03 Nov 22:41
a5723e0
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Allow empty node sockets (#138)

fixes bug when empty node sockets are in a template. Mentioned in #12

UE to Rigify 1.3.11

03 Nov 18:56
bf68bd8
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Fix undo history (#137)

Fixed undo bug by clearing all undo history after mode change
#12

UE to Rigify 1.3.10

23 Oct 20:06
9300269
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Merge pull request #126 from james-baber/fix-flipping-bones

fixed jittering bones in unreal and rigify locked IK poles.
fixes issues:
#55
#38
#120

Send to Unreal 1.4.9

23 Oct 20:06
9300269
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Merge pull request #126 from james-baber/fix-flipping-bones

fixed jittering bones in unreal and rigify locked IK poles.
fixes issues:
#55
#38
#120

Send to Unreal 1.4.8

22 Oct 18:35
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The correct active object was not set before the duplication. This should fix bug #124