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Merge pull request #570 from james-baber/main
UE to Rigify 1.6.1
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# UE to Rigify 1.6.0 | ||
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### Major Changes | ||
* Added Female Mannequin template | ||
* All property data is now scene data | ||
* Fixed issues with saving and reloading file while maintaining the current mode | ||
* Updated documentation | ||
* Improved testing coverage | ||
* Added Male and Female Mannequin templates to starter template option | ||
* https://github.com/EpicGames/BlenderTools/issues/68 | ||
* Blender 3.1 support | ||
* https://github.com/EpicGames/BlenderTools/issues/355 | ||
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### Minor Changes | ||
* Template location move to system temp location instead of addon | ||
* https://github.com/EpicGames/BlenderTools/issues/294 | ||
* Added metadata template file for control mode attributes like custom bone shapes, colors, and transforms. | ||
* [530](https://github.com/EpicGames/BlenderTools/issues/530) | ||
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* Added Bake every option | ||
* [496](https://github.com/EpicGames/BlenderTools/issues/496) | ||
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### Deprecated | ||
* Freeze rig operator(Lock Icon). No need to lock rigs anymore | ||
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## Tests Passing On | ||
* Blender `2.93`,`3.0`, `3.1` | ||
* Blender `3.3`, `3.4` |
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