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mod updates
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NielsPilgaard committed Jan 6, 2025
1 parent 02f7e14 commit b19a819
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Showing 13 changed files with 159 additions and 105 deletions.
2 changes: 2 additions & 0 deletions config/aether-client.toml
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@
"Makes lightmap colder" = false
#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
"Enables green sunrise/sunset" = false
#Disables the cloud rendering in the Aether
"Disables Aether's clouds" = false

[Gui]
#Adds random trivia and tips to the bottom of loading screens
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4 changes: 4 additions & 0 deletions config/aether-server.toml
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Expand Up @@ -57,3 +57,7 @@
"Sets portal destination dimension" = "aether:the_aether"
#Sets the ID of the dimension that the Aether Portal will return the player to
"Sets portal return dimension" = "minecraft:overworld"
#Sets the Aether's time cycle to be the same length as the Overworld's
"Overworld-length Aether time cycle" = false
#Syncs the Aether's time cycle to the Overworld's
"Syncs time cycles" = false
12 changes: 11 additions & 1 deletion config/apothic_spawners.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,21 @@ general {
# Synced.
# Default: 0.005; Range: [0.001 ~ 1.0]
S:"Capturing Drop Chance"=0.005

# If spawners should clear their contained entity when broken.
# Server-authoritative.
# Default: false
B:"Spawners Drop Empty"=false

# The time, in ticks, that mobs will be prevented from despawning for after they have spawned.
# Server-authoritative.
# Default: 600; Range: [0 ~ 24000]
I:"Entity Despawn Delay"=600
}


spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg.
# A list of entity registry names that cannot be applied to spawners via egg. Supports regex.
# Synced.
# Default: [minecraft:warden], [minecraft:elder_guardian]
S:"Banned Mobs" <
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188 changes: 94 additions & 94 deletions config/ars_elemental-common.toml
Original file line number Diff line number Diff line change
Expand Up @@ -12,104 +12,104 @@ frame_skip_recipe = false
# Range: 0.0 ~ 0.99
elemental_maj_focus_discount = 0.25

#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Discount"."Elemental Spell Foci - Amplify"]
fire_focus_buff = 1.0
water_focus_buff = 1.0
air_focus_buff = 1.0
earth_focus_buff = 1.0
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"]
fire_focus_buff = 1.0
water_focus_buff = 1.0
air_focus_buff = 1.0
earth_focus_buff = 1.0

#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Discount"."Elemental Spell Foci - Dampening"]
fire_focus_debuff = -1.0
water_focus_debuff = -1.0
air_focus_debuff = -1.0
earth_focus_debuff = -1.0
#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"]
fire_focus_debuff = -1.0
water_focus_debuff = -1.0
air_focus_debuff = -1.0
earth_focus_debuff = -1.0

#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Discount"."Elemental Spell Foci - Abilities"]
#Enable glyph empowering
glyph_empower = true
#Enable regen bonus under special conditions
regen_bonus = true
#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"]
#Enable glyph empowering
glyph_empower = true
#Enable regen bonus under special conditions
regen_bonus = true

#Adjust Elemental Armor Mana Buffs
["Elemental Spell Foci - Discount"."Elemental Armors"]
#Max mana bonus for each elemental armor piece
# Default: 100
# Range: 0 ~ 10000
armorMaxMana = 100
#Mana regen bonus for each elemental armor piece
# Default: 4
# Range: 0 ~ 100
armorManaRegen = 4
#Adjust Elemental Armor Mana Buffs
["Elemental Armors"]
#Max mana bonus for each elemental armor piece
# Default: 100
# Range: 0 ~ 10000
armorMaxMana = 100
#Mana regen bonus for each elemental armor piece
# Default: 4
# Range: 0 ~ 100
armorManaRegen = 4

["Elemental Spell Foci - Discount"."Mermaid Fishing"]
#How much source mermaids consume per generation
# Default: 1000
# Range: 0 ~ 10000
mermaidManaCost = 1000
#How many channels must occur before a siren produces loot.
# Default: 30
# Range: 0 ~ 300
mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high.
# Default: 2
# Range: 0 ~ 10
mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score.
# Default: 0.002
# Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle.
# Default: 1
# Range: 0 ~ 300
mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle.
# Default: 5
# Range: 0 ~ 300
mermaidQuantityCap = 5
["Mermaid Fishing"]
#How much source mermaids consume per generation
# Default: 1000
# Range: 0 ~ 10000
mermaidManaCost = 1000
#How many channels must occur before a siren produces loot.
# Default: 30
# Range: 0 ~ 300
mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high.
# Default: 2
# Range: 0 ~ 10
mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score.
# Default: 0.002
# Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle.
# Default: 1
# Range: 0 ~ 300
mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle.
# Default: 5
# Range: 0 ~ 300
mermaidQuantityCap = 5

["Elemental Spell Foci - Discount"."Source cost"]
#How much source does the water urn consume.
# Default: 100
# Range: 0 ~ 10000
waterUrnCost = 100
#How much source does the slipstream elevator consume.
# Default: 10
# Range: 0 ~ 1000
airElevatorCost = 10
#How much source does the bubble elevator consume.
# Default: 0
# Range: 0 ~ 1000
waterElevatorCost = 0
#How much source does the magmatic elevator consume.
# Default: 0
# Range: 0 ~ 1000
lavaElevatorCost = 0
["Source cost"]
#How much source does the water urn consume.
# Default: 100
# Range: 0 ~ 10000
waterUrnCost = 100
#How much source does the slipstream elevator consume.
# Default: 10
# Range: 0 ~ 1000
airElevatorCost = 10
#How much source does the bubble elevator consume.
# Default: 0
# Range: 0 ~ 1000
waterElevatorCost = 0
#How much source does the magmatic elevator consume.
# Default: 0
# Range: 0 ~ 1000
lavaElevatorCost = 0

["Elemental Spell Foci - Discount".Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = true
#Set over 0 to enable archwood forests with specific trees
# Default: 0
# Range: 0 ~ 100
extra_biomes = 0
#Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true
#If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks.
# Default: 600
# Range: > 1
squirrelRefreshRate = 600
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true
#Define the maximum number of pierce that a lens can apply to a spell.
# Default: 10
# Range: > 1
pierceLensLimit = 10
[Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = true
#Set over 0 to enable archwood forests with specific trees
# Default: 0
# Range: 0 ~ 100
extra_biomes = 0
#Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true
#If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks.
# Default: 600
# Range: > 1
squirrelRefreshRate = 600
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true
#Define the maximum number of pierce that a lens can apply to a spell.
# Default: 10
# Range: > 1
pierceLensLimit = 10

["Elemental Spell Foci - Discount".Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true
[Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true
5 changes: 5 additions & 0 deletions config/guardvillagers-common.toml
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,9 @@
#This makes guards form a phalanx
"Have guards form a phalanx?" = true
"Allow the player to right click on bells to mass order guards to follow them?" = true
# Default: 1.0
# Range: -999.9000244140625 ~ 999.0
"Chance for guards to lose durability" = 1.0

["raids and illagers"]
#This makes Illagers run from polar bears, as anyone with common sense would.
Expand Down Expand Up @@ -62,3 +65,5 @@
#This will make it so villagers will only be converted into guards if the player has hero of the village
"Make it so players have to have hero of the village to convert villagers into guards?" = false
"Have it so blacksmiths heal golems under 60 health?" = true
#Professions that can be converted into guards
"Profession Whitelist for guard conversion" = ["nitwit", "none"]
12 changes: 12 additions & 0 deletions config/jade/plugins.json
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@@ -1,4 +1,7 @@
{
"replication": {
"matter_tank": true
},
"framedblocks": {
"framed_item_frame": true,
"framed_block_generic": true
Expand Down Expand Up @@ -91,10 +94,16 @@
"block_properties": false,
"mod_name": true
},
"apotheosis": {
"adventure": true
},
"modern_industrialization": {
"overclock": true,
"pipe": true
},
"apothic_enchanting": {
"ench": true
},
"functionalstorage": {
"drawer": true
},
Expand Down Expand Up @@ -123,6 +132,9 @@
"energy": true,
"tooltip_renderer": true
},
"supplementaries": {
"hat_stand": true
},
"waystones": {
"waystone": true
},
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6 changes: 6 additions & 0 deletions config/jade/sort-order.json
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@
"ae2:part_tooltip": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"apotheosis:adventure": null,
"apothic_enchanting:ench": null,
"apothic_spawners:spawner": null,
"ars_nouveau:mob_jar": null,
"cookingforblockheads:fridge": null,
Expand Down Expand Up @@ -98,6 +100,10 @@
"pneumaticcraft:redstone": null,
"pneumaticcraft:semiblock": null,
"pneumaticcraft:tube_module": null,
"replication:matter_tank": null,
"supplementaries:hat_stand": null,
"supplementaries:present": null,
"supplementaries:safe": null,
"theurgy:mercury_flux": null,
"waystones:waystone": null
}
8 changes: 7 additions & 1 deletion config/jei/ingredient-list-mod-sort-order.ini
Original file line number Diff line number Diff line change
Expand Up @@ -112,10 +112,16 @@ Industrial Foregoing Souls
Iron's Spells 'n Spellbooks
Pretty Pipes: Fluids
PrettyPipes
cable_facades
Advanced AE
AppliedFlux
Oritech
The Aether
Ars Controle
KubeJS
Apotheosis
Apothic Enchanting
Cable Facades
Construction Sticks
Replication
Salem
Supplementaries
4 changes: 4 additions & 0 deletions config/jei/recipe-category-sort-order.ini
Original file line number Diff line number Diff line change
Expand Up @@ -111,3 +111,7 @@ aether:item_placement_ban
aether:placement_conversion
aether:repairing
aether:swet_ball_conversion
apotheosis:gem_cutting
apotheosis:salvaging
apotheosis:smithing
apothic_enchanting:enchanting
16 changes: 9 additions & 7 deletions config/jei_mekanism_multiblocks-client.toml
Original file line number Diff line number Diff line change
@@ -1,8 +1,3 @@

[multiblocks]

[multiblocks.mekanism]

#JEI 'Building [Dynamic Tank]' page configuration
[multiblocks.mekanism.dynamic_tank]
#Set page visibility
Expand All @@ -28,8 +23,6 @@
#Set page visibility
visible = true

[multiblocks.mekanismgenerators]

#JEI 'Building [Industrial Turbine]' page configuration
[multiblocks.mekanismgenerators.turbine]
#Set page visibility
Expand All @@ -45,3 +38,12 @@
#Set page visibility
visible = true

#JEI 'Building [Reinforced Induction Matrix]' page configuration
[multiblocks.mekanism_extras.extra_matrix]
#Set page visibility
visible = true

#JEI 'Building [Naquadah Reactor]' page configuration
[multiblocks.mekanism_extras.naquadah_reacto]
#Set page visibility
visible = true
3 changes: 3 additions & 0 deletions config/modernfix-mixins.properties
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
# mixin.bugfix.entity_pose_stack=true # (default)
# mixin.bugfix.extra_experimental_screen=true # (default)
# mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.missing_block_entities=false # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.recipe_book_type_desync=true # (default)
Expand All @@ -34,6 +35,7 @@
# mixin.feature.measure_time=true # (default)
# mixin.feature.registry_event_progress=false # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.remove_telemetry=true # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
Expand All @@ -55,6 +57,7 @@
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.ctm=true # (default)
# mixin.perf.dynamic_resources.ldlib=true # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
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2 changes: 1 addition & 1 deletion config/sophisticatedcore-common.toml

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2 changes: 1 addition & 1 deletion minecraftinstance.json

Large diffs are not rendered by default.

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