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Implementation of kernel image processing using C++ and SFML

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Kernel-Image-Processing

C++ and SFML implementation of image processing using kernels.

How to use:

  • Place a .png file with the name "input.png" in the location of the executable (or change the code to choose a custom file name/location).
  • When the executable is opened, the input image and a preview of the output image will be shown. These preview images are scaled to fit the screen.
  • You can use the up and down arrows to preview how different kernels affect the input image. The output image is generated based on the current kernel.
  • You can find the "output.png" in the location of the executable (or change the code to choose a custom file name/location).
  • You also need to put a .ttf font file in the executable folder.

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Implementation of kernel image processing using C++ and SFML

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